Feedback Friday
Added 2017-07-21 16:00:00 +0000 UTC TGIF! Hello to all of our old and new Patrons!
It's almost the weekend, if you have day-off, take a load off! but If you don't, our thoughts are with you! ><
Anyways back to topic, If you have any questions, ideas, comments or complaints about Faulty Apprentice, Paramedium, Kickstarter, Patreon, gamedev, art or whatever really, the floor is yours!
Just don't ask for spoilers XD
Other News:
- Contest: ICYMI, we just released a little sneak-peak of our upcoming contest! More details coming soon! ;) Please go on ahead and like & comment on the post and let us know your thoughts!!
- Discord: We say this every week, but feel free to join us on our AGLstudios discord server! Just follow the link, say hello (we have to confirm your Patreon acct) and we'll get you Knighted!*Connect your Patreon acct to Discord to automatically get in the exclusive-chat.
If you did created a fanart of FA, please don't be shy and share them in the "Community" area of Patreon, or tag us on Twitter/Facebook! We want to make sure that we have permission to share your art (=
Thank you for supporting on Patreon!!
Have a great weekend everyone <3
Cheers,
din + jes
Comments
Hey Journeyman! Glad you enjoyed your first week at the castle! Thank you so much for the detailed feedback, really appreciate it. And thanks for the choosing to support us on Patreon (=
AGL games
2017-07-21 19:48:15 +0000 UTCJust played through the demo! Funnnnn! Few quick "complainty" thoughts for feedback: 1) There's a few typos in the Alchemist tower. 2) Some quests tell ya up-front that you don't have the stat, but most describe the quest and wait till you accept before saying you can't do it. Would be nice to be all 1 way, or even to have an indicator on the quest button. 3) Might be impossible with the engine, but during the timed click activities, the "targets" can end up dragging with the mouse instead of registering a click if you're clicking while the mouse moves. 4) Might be an engine thing, but many character portraits "jump" and flash between lines of dialogue. Things are looking good on the whole, though! I assume there was some placeholder art and stuff in there that doesn't need to be mentioned above--other than that, the game is enjoyable so far. It gives a sense that the things I focus training on have some impact on the types of challenges ahead and such, and it's fun and cute!
Journeyman
2017-07-21 19:04:37 +0000 UTC