Feedback Friday
Added 2017-03-10 22:21:00 +0000 UTCLast weekend before the launch of our KS campaign!!
If you have any questions, ideas, comments or complaints about Faulty Apprentice, Paramedium, Patreon, gamedev, art or whatever really, the floor is yours! Just don't ask me for spoilers XD
Feel free to comment below with your thoughts (=
-ICYMI We have the NEW Faulty Apprentice Trailer 2 available for public!
https://www.youtube.com/watch?v=qqNLFsNE46Y
- Credit sign up for next game update are happening now. If you missed the previous post please sign up as soon as possible if you wish to be credited. You helped us, now take a little credit (=
- We are looking for fun stories of how the Commander got her Ice Powers! If you comment with a short story you might see a guard talking about it in game (=
Comments
Suggestion for the Kickstarter, if it's not too late: you guys are probably aware how important it is to secure momentum early by hitting your target ASAP after the campaign starts. Well, a good way to help this along is by having 'early bird' perks that only apply to people who contribute by a certain deadline, such as a week after campaign start. If we were to do another crowdfunding campaign (we've done two so far), I'd make it an absolute to do this. You might have this planned already, but throwing it out there, just in case.
2017-03-10 23:03:12 +0000 UTCAwesome, glad you dig it! We eager to hear any types of feedback so nit-pick away!
AGL games
2017-03-10 22:40:17 +0000 UTCThanks for the feedback! We like to keep our h-scenes too! As for the voice over, it would be part of our stretch goal for sure! Let's hope we can do it! =)
AGL games
2017-03-10 22:39:39 +0000 UTCHello, been sick, but managed to do a playthrough of the newest demo. It looks great! Love the new characters and features in this version. I don't know what kind of feedback you've received yet, but I have a few nit-picky things to share. 1) The first Dark Elf memory is already displayed before actually the dungeon encounter. 2) In the Wolf Guard's first dialog should it say .... "more-ale" is better than less-ale! 3) The sword training has improved a lot, but it seems to get stuck when the target appears on the lower-right corner of the screen. 4) The thought bubble next to the sheep guard avatar displays in front of any portrait artwork when talking to another character. 5) The trainer avatars are still displaying in the demo's ending scenes. Hope this feedback helps!
Pyrites1
2017-03-10 22:34:26 +0000 UTCi like that it showed voice overs. would be great if that could be fully voice game if kickstarter hits that kind of goal. also i hope h-content is here to stay and not get drop like the Paramedium. i know that game didn't start with any hentai scenes to begin with, i just love my h-scenes and prefer them in games.
TysonL
2017-03-10 22:33:14 +0000 UTC