New Video in Progress - Requesting Feedback
Added 2024-08-10 02:59:14 +0000 UTCComing soon: A new video about audio illusions and all the ways they trick you! This is an early draft, and we’d love your suggestions, corrections, and thoughts as we try to make the best version possible. Some animations are still in progress.
Thank you!
Sulli and Team Veritasium
Comments
Really nice video! – a phonetician
Max
2024-08-14 21:38:31 +0000 UTCre: "there": Same - the reason being the strong voicing of the [b]. The McGurk effect really only affects place of articulation percepts.
Max
2024-08-14 21:33:54 +0000 UTCAfter 20 years in London I knew it was “That is embarrassing “ but this explains a lot of misheard song lyrics, I am looking at you Manfred Mann
J-D-a-r-t-e-r-
2024-08-12 15:50:47 +0000 UTCBlow/Pie and Low/High in my illusion
J-D-a-r-t-e-r-
2024-08-12 15:49:13 +0000 UTCGraphic at 19:00 doesn't add anything to the description of the study because it's not clear what the dots represent (green = actual location of sound? red = perceived?) and the verbal description seems out of sync with the graphic by a few seconds. Otherwise, an outstanding presentation of a bunch of ideas and demonstrations I have mostly seen before, but not in a wonderfully clear, integrated, and expansive way that only Veritasium gives us. Thanks!
Joseph Gill
2024-08-11 13:25:09 +0000 UTCIn the Deutsch phantom word illusion I heard almost exclusively “high” and “low”, but every once in a while I thought I heard “play”.
Harper Wilson
2024-08-11 00:44:21 +0000 UTCNot all of it was new to me, but a nice summary 7:13 The animation is pretty quick. Perhaps it woukld help to add an indicator bar for showing start and end of one wave of the lowest actively played frequency and another for the resulting additive waveform. 13:11 nothing to be fixed here. I just noticed that for me the balls looked like bouncing off from each other also without the collision sound.
Lionel Pöffel
2024-08-11 00:43:12 +0000 UTCThis video left me wanting more. Audi is an endless rabbit hole.
Gregory Laborde
2024-08-10 18:49:54 +0000 UTCNow I understand why a spooling turbine engine (helicopter, airliner) seems to increase infinitely in frequency.
Gregory Laborde
2024-08-10 18:48:49 +0000 UTCReally interesting video. A few things that stood out to me: - The background music during the shepard tone felt weird (8:45) mixing into the sample audio. - To be honest I didn't hear "fair" more like "there", especially conpared to the "fair" a few seconds later. (But I'm not a native English speaker so it could be just a result of that.) - I felt like the graph changes related to the shape of the ear (around 19:04) were not following the audio description close enough, which makes the graph harder to understand.
Chrono 1002
2024-08-10 16:45:14 +0000 UTC@8 loving the SM64 reference. I remember that sound distinctly. @~9:30: Propose making a poll (because I failed 1-4, but 5 is true): 1. Did you recognize the tune with the scrambled notes? 2. Did you recognize the tune after hearing the original? 3. Did you make words out of the phantom word tone? 4. Did you make out words in the crowd chanting? 5. (optional, but could be interesting if a pattern is found) Have you been diagnosed with aspergers or autism? @15:30 Sound direction: 6 years ago Destin made episode about this (SED 173), but didn't go into the research (and why I think this portion of the video is still adding value). He could be fun to reach out to for thoughts and (likely enthusiastic) discussion. @ 18:06 A couple issues with the graph: 1. Typo? You say "600Hz sound wave", but the graph appears to be showing 10,000Hz (in bold at the top). 2. Very busy. Maybe add some circles or arrows for where to pay attention. Three labeled axis on a 2D graph is a bit much for most of us to follow. @21:35 Missing sound byte of the "beating" effect? You talk about the 261Hz and 263Hz sounds interacting, but don't play them together afterwards. You do play them in the left and right ear shortly after, but not combined beforehand for comparison.
chromicacid
2024-08-10 15:17:09 +0000 UTCThe animation for placing sound in space at around 19 minutes didn't make a whole lot of sense to me. It didn't seem to be either a 3D representation or a 2D one.
Bob Terrell
2024-08-10 14:33:16 +0000 UTCI heard something along the lines of "mindless" or something. I don't remember and when I went back to check I heard "blind blind" instead.
Bartosz Błaszkiewicz
2024-08-10 12:48:30 +0000 UTCGlad I have some good headphones for this, they really improved the experience of your examples. I thoroughly enjoyed this one. A quirky experience I feel is a timely share: noise cancelling technology. We have a car that makes much use of noise cancelling technology to provide a quieter riding experience. On occasion, the technology malfunctions and the noise of the engine and road are amplified because it seems to be “out of phase”. After shutting the car off, and then back on again, the phase of the noise cancelling technology is again correct and the ride gets quieter. I have a video of this if you want it.
Charles S. Cook
2024-08-10 12:24:50 +0000 UTCThis was great, no comments!
Robert Blum
2024-08-10 07:36:49 +0000 UTCAmazing information in this. It definitely needs good speakers or headphones to listen to.
Adam Foreman
2024-08-10 05:11:21 +0000 UTC