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New Video -- requesting feedback!

Hello wonderful people,

New video coming out very soon -- if you want to have a sneak peek and give some suggestions, we'd really appreciate that. Tight turn around on this one, so please get your feedback today, if at all possible.

Thank you!
Petr on behalf of the entire Veritasium team.

Comments

Nice video. I had hoped you would have mentioned Nash and John Maynard Smith - but I guess it would have been too much content?

Jeffrey Erlich

Marvelous video. I love it. For subjects that have a deep literature like this, have you thought about offering a reading list? For example, you might include fun tools like this, which a friend just pointed out for me: https://axelrod.readthedocs.io/en/stable/

TTST

A marvelous video! For subjects that have a deep literature like this, have you considered making a recommended reading list of papers?

TTST

@13:02 Would "antagonistic" be a better word than "nasty"? I'm thinking of the association between the music and the word "nasty". Personally, I'm imagining an anime villain with a mean streak to match that music, but your audience is large with many backgrounds and they may not feel the same way. @15:47 animation mistake: Line drifts in the from the left side of the screen.

John Cox

im assuming you are aware of the missing animation at about 2:10

Adric Menning

Another very interesting and intriguing production from you - thank you!

Donald J Arndt

Yes, the "generous" algorithms are essentially random cooperations.

Bob Terrell

Heard a podcast on this recently, great to see some numbers and graphs to better understand it. Cool idea with the video game graphics, kudos. Delightful experts, too - especially when they encountered each other :D 15:31 onwards: I can only guess which strategy is being talked about. Also one apparent error: There is one line sort of floating in near the origin as the graph's axis expand. 20:36 Is that sound effect supposed to be a stop watch? Does not really sound like it, more like the action of a tool or something, some people might even associate it with a firearm (esp. after the starting pistol shortly before). Consider swapping that. 21:43 Misleading IMO, or just not a fitting visualization for disarmament. The way those boneyards work is to openly show the other side your *decommissioned* equipment (like you said: they "check" on each other). So the more disarmament progresses, the *more* objects should be appearing, not disappearing. 21:51 Great idea with that "Further Reading" slide!

Moritz Latuske

As a non-scientist, but technically educated person I found it interesting till the end. I am curious about the title you will choose (To me, the title indicates the intention of the message)

RaiMoed

Really enjoyed this video! Thanks! A few comments: 1) I was surprised there was no mention of Nash Equilibrium. Why, when this is so closely related to (if not integral to the underlying mechanics) these dynamics? 2) Axelrod introduced random defections. Wherre random cooperations also introduced? If not, why not? If so, what was the outcome? 3) Referring to US/Soviet arms reductions, this was partly due to the SALT II / START treaties, but also very much due to the Soviet Union's ongoing disintegration. They simply couldn't afford to maintain their nuclear arsenal ... and, critically, the US had figured this out. Thus, it was no longer strictly a Prisoner's Dilemma. Thanks again. Can't wait - and share - the finished product

Nick Seidenman

That would be exactly Tit for Tat; you need to be 10% more forgiving so as to be able to deal with noise...

Martijn Coppoolse

I remember a video where Richard Dawkings explains how in a population of seagulls there are nice hunters who hunt for themself and there are nasty pirates who pray on tired hunters returning with their prey. He explained how it is beneficial for an individual to be a pirate but it hurts population as a whole. And so, the percentage of pirates is kept low by competition between populations.

Bartosz Błaszkiewicz

Great topic! I love the blast from the past hardware and animation. At 0:29 you say “that they must have been produced recently” but that is poor grammar. It should be “that they have to had been produced recently …” or some other variant. 15:50 I assume you’ll label the relevant lines 22:22 Who is Anatol Rappaport? I might have missed it but I didn’t recall hearing/seeing the name before that point. You leave me wondering what today’s computers/AI engines would conclude is the best strategy. Do they reach the same conclusion? Nature seems to have concluded that yes but I’d still like to see an AlphaGo like strategy for this simple game :)

Robert Blum

I wish I could be more constructive, another nice video and I hope I am not being a pushover.

katgod

Great video! I've studied prisoner's dilemma before but i never knew about these strategies in such detail. Seeing them laid out and how they interact with one another is great way to go deeper into the problem

Aneesh

Very interesting lesson. It sort of helps explain the complexity behind moral decision making. I look forward to the finished vid with charts and animation. Oh, also nice to see my hometown newspaper, even if it was a dreadful headline!

Mr. Hunter Jones

The sound is wonky, but I assume that the clip-to-clip levels and EQ will be smoothed out at the mastering stage. In terms of the clarity and comprehensibility of the story line, I have no suggestions; I found everything to be nicely linearized, coherent, and free from gaps. So my opinion is that there’s nothing to fix; it just needs to be finished.

Paul Weiss

The message at the end seems too simplistic (i.e. be nice, forgiving but not a pushover) and strays too far from the tit for tat principle. The important takeaway, IMO, is to read your adversaries behavior and mirror it.

Kyle Nishioka

I teach a week on game theory at the end of my intro PolS classes, half of which is a “prisoners’ dilemma” simulation. My students love it. I love it. And now, this video will be assigned as well. :-D

Prof. Daniel Cascaddan


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