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MrPrimate
MrPrimate

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Development Update August 2023

Hello Adventures!

I'm on holiday (vacation) with my family, so hopefully this scheduled message lands in your inbox, and the Kobold interns have not taken this opportunity to seize power.

This month has been quiet on the visible front, but several exciting changes have got our server goblins all over-excited. There have been some incredibly boring refactorings, adding new components and deploying infrastructure to support new features for the DDB Importer. For now there should be no real impact for you, dear user, except perhaps a slightly more stable service.

There were also a couple of failed experiments. Always frustrating, but some valuable lessons were taken.

The changelogs are below, but they are mostly a collection of minor improvements and fixes.

So what's coming? Well, I'm working hard on improving the addition of class features and feats to the compendium munch. This requires a slightly different approach than previously. As many of you ask and observe, the feat and class feature parsing leaves a little to be desired right now. The information the DDB Importer needs to automatically generate effects and data about features only comes through when the item is attached to the character. In addition, there are currently several features that can't be munched.

What will this unlock? Well hopefully, all the missing features, as well as the effect and configuration as if they have been imported via a character! Hurrah! When can you have it? Great question. It's a somewhat complicated operation, and I hope to have something to roll out to God Tier Patrons either late this month or early next. However, software development is always _bad_ at predictions. So, we will see. This will follow the pattern of rolling out to God Tier, and once I'm happy it's mostly working to Undying.

Thanks once again for your support

Jack/MrPrimate


Condensed Changelogs

DDB Importer

Pathmuncher

Tokenizer

Note Licker

Active Auras

Comments

It seems that it was temporary, it works now, unsure what caused it. it's loading now as expected.

Aljovin

It's not, could you hop onto the discord and provide a bit more information about the monster, foundry versions etc.

MrPrimate

Hi! I've been using the importer for a while now, but just found out that I'm missing a template for a monster, I tried reimporting, but I get "API Failure: Unkmown error during monster loading:..." is it something you're aware of Mr. Primate?

Aljovin

Very cool! thanks!!!

Mike McCarty

Mike, I found this creator's full build, with most of the work already done. No monsters in-place, including Strahd's heart, and you'll probably want to tweak some stuff to your liking, but it's pretty dang good: https://www.reddit.com/r/CurseofStrahd/comments/sb6raj/my_singlescene_castle_ravenloft_in_foundry_is_now/

Jeremy Varo-Haub

Got it thanks again!!

Mike McCarty

I think Roll20 had some custom ones made for this exact reason!

MrPrimate

Oh wow! I must have been mistaken. I thought for sure my Roll 20 version I paid for years ago had some, but then I made the switch to Foundry. Thanks for your help!

Mike McCarty

Hey, the CoS adventure doesn't include any maps for Castle Ravenloft beyond the isometric one with all the labels on, you'll need to source some for Foundry. Dynamiic Dungeons has some: https://www.patreon.com/dynamicdungeons/posts?filters%5Btag%5D=COS (although you will need to wall them, and Pyram King may also have some Castle Ravenloft maps

MrPrimate

Hey Mr Primate I'm having an issue I need some guidance on. I'm running Curse of Strahd and Dinner with Strahd is this Saturday. I just realized that there is only one Castle Ravenloft map in there, the elevator. How can I update without overwriting everything that I've already tweaked for my campaign? I can just fake it for now with one dinning hall map but I'll eventually need all the other maps of the castle. Any guidance is appreciated and of course thanks for everything you do for the community!

Mike McCarty

See if this will help you out. https://ko-fi.com/post/A-Badgerwerks-network-update-Item-Macro-R6R6N7M89

James Davis

You can install it direct by pasting the manifest link from the module page, and this will work in v11. AIUI a v11 "official" version should be available soon.

MrPrimate

Hi! Thank you so much for all the work that you do & enjoy your vacation! I just wanted to mention, the Item Macro module is now outdated (and seems to have last been updated in 2022) and no longer recognized by the DnDBeyond Importer, so I can't select the import options that require it (Generate Active Effects for Spells). Any idea what is the future of that? :)

Ema Bícová


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