Prioritisation Poll
Added 2021-06-08 16:41:05 +0000 UTCHello lovely Patreons, every last one of you!
Thank you for supporting me to develop this software, with the Adventure Muncher entering public release and Foundry 0.8.6 support stabilising it's time to have your say on what you would like me to have a crack at.
One vote so use it wisely....
Comments
A refresh of the page will stop it.
MrPrimate
2021-06-11 19:34:43 +0000 UTCThe ability to cancel a large import operation. I didn't mean to start a mass import of all monsters on DDB, but it seemed to only stop when I exited the game.
Sourcreamsicle
2021-06-11 17:33:13 +0000 UTCPerformance would be GREATLY improved if we could convert pictures to webp instead of png
Bryce Renfeldt
2021-06-11 15:08:51 +0000 UTCThis is more difficult than it seems - https://www.dndbeyond.com/monsters/grick doesn't actually mention natural weapons, it does mention Melee Weapon Attack.I'm not sure a "Natural Weapon" is actually a thing in 5e proper, just an option available in Foundry? So I think in terms of triggering "next weapon attack" things like claws would count, as weapon attack is a specific term for a type of attack, not limited to attacks made with a forged weapon.
MrPrimate
2021-06-10 12:58:55 +0000 UTCGood idea!
MrPrimate
2021-06-10 12:54:37 +0000 UTCAny plans on adding possibility to import character backgrounds?
2021-06-09 17:03:21 +0000 UTC"Something else" explanation: if possible, improvement on which attacks are marked as "nautral" vs. those marked as weapons. I have a macro I run to convert a monster into a lootable corpse. It deletes features and natural (but not weapon) attacks, changes the sheet to LootSheet5eNpc, etc. But when I run this on, for example, a Grick, its attacks are listed as weapons (not natural weapons or features), so the Grick ends up having its beak and tentacles still hanging around and I have to manually delete them off the token. Additionally, knowing whether something's a natural attack or a weapon attack can change which spells/effects of players apply to them. Such as how some spells affect "next attack roll", while others affect "next weapon attack".
Chris Barrett
2021-06-09 16:43:08 +0000 UTCCheckout the DDB Gamelog module by Warhead - it does just this.
MrPrimate
2021-06-09 14:06:02 +0000 UTCIs it possible for you to integrate the dice roller from DDB char sheet to foundry itself? That would be incredible
2021-06-09 13:51:29 +0000 UTCSame. One of my players is an Artificer and I've had to do some work arounds.
2021-06-08 23:49:58 +0000 UTCSo much this. LOL
Geof Fang
2021-06-08 23:38:18 +0000 UTCI would love to see an option that would retain the SRD top-down-token image from the SRD but overwrite the mystery-man image with the DDB image.
2021-06-08 23:00:36 +0000 UTCThey are all fantastic options, thanks for allowing us to have some input. It would be nice to see the Artificer be fully integrated. Thanks again!
Paul Zinke
2021-06-08 20:06:48 +0000 UTCThings like the amulet of health should import with these effects of you have the right toggles selected!
MrPrimate
2021-06-08 18:36:48 +0000 UTCHow difficult would it be to make it so that items that have passive effects would have those effects attached. For example, make it so that the amulet of health upgrades your con to 19(?). Making these effects is not too time consuming, but it would be a massive quality of life improvement!
Techiedamien
2021-06-08 18:03:06 +0000 UTCSay you use wildshape, it would update your count on DDB
MrPrimate
2021-06-08 17:27:21 +0000 UTCWhat do you mean by feature update to ddb?
2021-06-08 17:23:43 +0000 UTCWe are on the realms of manually adding these now as they are the exotic/can't be parsed type . If you have any you want to share be included please drop me a message on discord
MrPrimate
2021-06-08 17:13:44 +0000 UTCi would still like active effects on passive traits to be added for automation purposes. for class abilities spells etc.
Nick
2021-06-08 17:12:13 +0000 UTCDnD Beyond 4 the win !!!
Laurent C
2021-06-08 17:11:43 +0000 UTCI hear you - don't want to dive into that _right now_ but will be on the table in the future
MrPrimate
2021-06-08 17:07:57 +0000 UTCClasses and class feature munching could use a little cleanup still
2021-06-08 17:03:35 +0000 UTCAlways on syncing would be amazing.
Jason Bergman
2021-06-08 16:58:09 +0000 UTCI would love things like monk ki and superiority die auto prompt to use resources
2021-06-08 16:54:36 +0000 UTCBeing selfish because I have an artificer in my party.
Andrew Miller
2021-06-08 16:54:09 +0000 UTCTake a vacation.
2021-06-08 16:52:48 +0000 UTCThere are still some Experimental Features that should be improved in my opinion, before moving into anything else. Just my 2 cents
Fabio Cingolani
2021-06-08 16:50:25 +0000 UTCCan we get classes and features into a builder for foundry?
2021-06-08 16:49:43 +0000 UTCMy friends have already managed to forget to update several times. An always on, save as you go, update to DDB will be grand.
Eran Arbel
2021-06-08 16:43:47 +0000 UTCAnything that doesn’t spin up a “Hold on, need to remove this resource real quick. It didn’t update” conversation is perfect in my mind. Better resource linkage, please.
Chris Winn
2021-06-08 16:43:35 +0000 UTC