Woah it's almost the end of the year. A lot has happened jesus.
Me and my dev team have been hard grinding this prototype out. We've recently expanded upon a lot since last time, with a new main menu section (phone) and polishing out the VN area.
Right now the sections are organized like this
Main menu (bedroom) -> Main Floor (VN Area) -> Cashier
The cashier section where the gameplay loop happens is still getting it's bones in but I think we'll manage before the deadline
The story is spread out over one month, in 4 week stages. The plot is being restructured to be more seemless and more deep compared to the comic.
Let me show you!
Main menu Ui






Cashier Gameplay loop
Still got issues with the perspective and the collision. Also still need to code in the NPC behaviour for this section of the game.
We're considering an inventory system.



Sadass NPCs
Main Floor (VN Section)
Currently the main floor is being reformatted to be more of an inperson pov rather than a security camera pov. We're 3D paralaxing the layout of the main floor so that the foreground midground and background move seperately within the perspective of the camera.





Three seperate areas on the main floor, the main convience store floor, the staff break room, and the toilet. All segmented off with a fog of war
NPCs will change locations every time with new dialogue
(Discarded Main Floor)


Day

Night

Dialogue Tree Layout
Current dialogue layout for the vn section. Mostly for the prototype. It's made in Twine with branching paths.

PROTOTYPE WILL BE OUT ON DEC 19 ON A PUBLIC POST
Character Poll winner will be out on a seperate post in like two days!
I hope everyone is prepared for Christmas! Merry Christmas to everyone and I hope everyone has had a wonderful year.
Thank you for your support! I hope the game dev keeps going smoothly

Also have a lot of toxic yuri



Mah_Buddy_Keith
2025-12-20 06:06:02 +0000 UTCsethdotcomic
2025-12-16 04:39:53 +0000 UTCSoraInSmash
2025-12-15 12:06:30 +0000 UTC