NokiMo
americanmcgee
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Design Bible Update v1.0 (We're ALMOST ready!)

Hi everyone, 
Alex here with what I believe will be our last big update on the Alice: Asylum Design Bible before we pull the trigger on it for a public release in the coming weeks.

This will come alongside what I expect is some big news we can finally share with you.

But before we do, we'll need permission to share it in the public space.

Stay tuned. And fingers crossed.

1) Design Bible version 1.0 Updates - Final Stretch:
Concerning the Design Bible, American and I had a close to 2-hour zoom call this morning reviewing the entire document over screen share.

We discussed locking the last pieces into place and what needs to be done to get it over the line. That's what I'm working on now. We're almost there.

After that, it'll be onto proofreading an expected 406+ page document.
That's 203 double-page spreads. No small task.

Our initial projections were 250+ pages, at approx ~125 spreads.
So... there's a bit more to review and double-check.

The sheer amount of work, story, art, and design that has gone into this project over the years is incredible. And we've tried to catch it all in the Design Bible format.

In our next release on Patreon for the DB, there will be no blank spots.
All narrative. All current game design outlines. All current pitch material.
And some special extras at the end.

There is still room for detailed design specifics and knuckling down on the rest of the game design this year, and that will be our focus with our potential development partner after the DB v1.0 is released.

All of this will be happening alongside seeking funding. On which there is movement. 

The art team is currently working on promotional material for the launch, and I will soon be too.

In the meantime, before I jump back into it, here are some DB updates;

2) Health Pickups (Final Design - For now)

I've recently completed the near-final version of the health pickups for Asylum.

From our crowd-design discussions, we felt the right spot to land was a fresh take on the Meta Essence pickups from AMA (2000). We're also using roses from AMR (2011) as "armor" and 1-hit shields, in Asylum, so we're balancing the best of both worlds from both games here.

We'll land here for now unless a better solution comes along.

This artwork was made by me combining meta-essence artwork by Omri, and bottle artwork by Joey to form some new item designs.

Speaking of items;

Here's a freshly completed new page from the DB.

3) Resources & Items (Final Designs & Lineup - For now)

We'll let the item work speak for itself, but the approach is to balance the old and new in ways that complement the modern gameplay approach and ethos of Alice: Asylum.

The gameplay concept for adapting the runes/symbols that appear on Alice's dresses have been established in the Design Bible. Some classics making a return, as well as new faces and twists on the oldies.
Let us know if you feel this is the right mix.

4) Alice's Dress Runes (Passive Buffs & Modifier Concepts)

12x Runes to uncover and collect.

12x Unique Abilities to mix & match to play your way.

We expect some tweaks, adjustments, and balancing in potential development, but for now, this is where we're landing initially for the concept.

A sneak peek at the system and some of the abilities that could be at your disposal;


Besides unlocking the new abilities, what is the incentive for collecting all 12 runes you may ask?

A pretty big incentive.

5) Alice's BFG9000 • The Astral Gateway (Secret Unlockable Weapon)

In rewarding the core gameplay ethos of "Curiosity & Discovery" collecting all hidden 12x runes will unlock a secret room-clearing super weapon.

Which is detailed below;


Something akin to the Jabberwock's Eye Staff from AMA (2000), but with more versatility and danger. The weapon is an application in the arcane alchemy that ties in closely with Alice's Wonderland.

I wish I may, I wish I might, burn you all in searing light.

6) A Full Inventory Screen (All of the pieces are coming together...)

And lastly, here is a full inventory screen in the Design Bible.

Shown for the first time with everything in its right place.


This sums up exactly where we are right now on this project.

This is right before we leap into the fray for the unknown ahead.

We're as well equipped as we're going to be.

Wish us luck as we try to secure that elusive Alice funding.

The work continues.

Launch material and new pitches/corporate documents to come.

And some very exciting news is incoming once we're ready to share.

American's words on our call this morning...
"Once we announce this, there's no turning back."

We'll keep you all in the loop as things happen.

MUCH more to come very soon.

Thank you as always for your continued support of this project.

YOU have helped us get Alice this far.

-Alex

Design Bible Update v1.0 (We're ALMOST ready!)

Comments

Very Cool, having Virtuos on board. GO ALICE.

NecromancerforLife

As a new patron HOLY MOLY MOLY MOLY MOLY!!!!!!! all this looks amazing i want an art book for all this. Its amazing and all the updates ive been reading through is so cool. Also imma buy the necklaces when i can from the store.

Ken

Hiya Greyson, I appreciate that feedback. The original concept outlines potentially using any 2x runes, (except Moon & Sun together, as they cancel each other out.) We’ve tossed up perhaps having more, as the combinations are really fun, or perhaps some are “perma-active” once unlocked, but I think this will be a question for balancing and play testing if ever we come to it in-engine. But, at a base level, 2x runes + a necklace special ability is our jumping off point.

Alex Crowley

Holy smokes, this all looks amazing. I really like that we're going to see the Rage Boxes coming back. Also, how many Runes are we going to be allowed to have active at a single time? Looking forward to hearing this exciting news!

Greyson Kehm

Love it all!

Sarah McKeegan

Perfect timing on my part: I've only recently rediscovered this gem of a series, right on time to witness some exciting news! Let's make it happen

Maja Kielińska

Is there a way to buy the design bible as a Hardcover book in the future? Or would that be too big? :D (I life in germany, oh the shipping costs...)

Kadse

Ah, okay, waiting for that patiently :)

sumblinker

There is no PDF attached to this post. This post is to let you know that we're releasing the 100% complete PDF soon. Hype.

American McGee

Where is the download link to pdf guys?

sumblinker

Things just keep getting more exciting.

Frisk Blackrose

Ahh these updates excite me! I’m a big fan of the meta-essence.

Nicholas Brokaw

Love the updated look for meta-essence.

Rosuav

I am soo rediculously excited!! Im primed and ready for the next step! Sounds like ya'll are fireing on all cylinders and im so excited to see this in top gear!!! Also, seeing the - ahem - "AliceBFG9000" sounds like pure carnage and i love it! Ive missed the old "BFG" (Big Frickin' Gun) term haha!!

AniFae Kusanagi

oh my goodness I'M SO EXCITED !! the whole dress markings thing is GENIUS and i am so in love !! it's gorgeous and i am (im)patiently awaiting the release <3

moon

YEEEEESSSSSS SO STOKED it's been a real delight following this process from the beginning formation of this patreon and I'm so excited to keep watching as a whole game unfolds the likes of which has not been seen in gaming history. You are all so great, this is great, you're doing fantastic. Always watching, -Ancient Child

Sarah Heist

Lovely, thank you so much. I treasure the work you guys put out.

Noël

Damn idk what to say, just awesome, everything! Really great work, if that game comes to reality like it is described in the DB, it will be an incredible masterpiece!

Rose

Ooh, I'm eagerly awaiting the next week or two! I do hope there will be a stream after the announcement! I've been putting off reading the design bible because it's so long, but I'm ready to dive head first into v1.0! 💜

Wendy Jaa

Uhhh... maybe not? But we've been saying that we're going to announce the *developer* that we're teaming up with... so that's the announcement.

American McGee

"This will come alongside what I expect is some big news we can finally share with you" I hope that's what I think

Alessandro Soli


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