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The Alchemist

Dear Insane Children, 

Happy Thanksgiving to everyone in a place where that makes sense! And to those in the other places, we can still give thanks! I give thanks (HUGE THANKS) to you, our Insane Children, for making all this possible. Not just the art, story, and design work we're doing - but the community, the collective creation, and the shared feeling of accomplishment. I've said it before but... I am having a BLAST working on this with you. And am hugely appreciative of your support. Thank you!

Though it's a holiday for a lot of you, the Spice Must Flow! And our creative output is still on Full Blast! So I'm back today with a second (mini) part to the previous update in which I outlined my thinking for the General Narrative Presentation of Asylum. 

That presentation inspired some new artwork from Omri (above) and some questions from our Insane Children. So let's tackle those and see where it takes us! 

BTW, If you've not already figured it out... HUGE SPOILER WARNINGS! HUGE! 

First up, Omri says (of the new dress design):

still Wip and also i need to design the back
like i said, my problem with the Ash dress is that it's not different enough from the Original blue dress and also technically there's no space to place Leds on the dress to create those lights on it.
In this i integrated the Ash with the Alchemy stuff, i took designs from the Hatter's outfit, i took in consideration that where the cosplayers will place the Led to create that red fire light in the fabric. I also took inspiration from welder's outfits. i this works but need tweaking and i need to do the back.
I want to rework it some more, i like the hair, i hope other people will too.

So what do you think of this new "Ash Dress" (version 2) plus "Alchemy Dress" for Alice's attire when she goes to visit Hatter? 

Leave your feedback in the comments! 

Questions From The Inmates

A couple of you put forth some excellent questions to my previous post. 

 Gregory Paraubek wrote: 

QUESTION:   Is the initial “loop” that Child Alice stuck in part of the stages of grief or is it a state of existence prior to traversing them? If the former, is she trapped in Shock, exploring Denial without care, or going through all the stages?
Or is it the latter, and the Hatter’s experiment and the breaching arrival of the Mystery what triggers Shock?  Does the fire happen, Child Alice goes through Shock (in which perhaps she loses her Shadow/the splitting of Alices), and then loops through Denial until the Mystery arrives?
I wonder if endless loops through Bad Stuff wouldn’t leave the Child jaded to a point where they wouldn’t want to proceed through the adventure, would danger that threatens something idyllic be a good motivator for action?

The Loop is the stages of grief played over and over inside this bubble of reality where Child Alice has become stuck. Imagine it like a self-contained little Snow Globe of Wonderland where Young Alice traverses the landscape of trauma over and over. I imagine by the time we meet her she's grown tired of going the more difficult/painful places and mostly dwells in Denial (until something triggers her and sends her to Anger or Bargaining, etc).

(That, btw, has me thinking about Triggers as a means of kicking the player around the various stages of the game). 

Imagine that the fire happened, she went into PTSD, spent years bouncing around the various stages in great pain and anger. She eventually managed to settle most of the time in Denial or Depression but has never been able to fully exit The Loop. 

When the explosion happens it's triggered by, well, us. We're picking up the thread of the narrative at the end of Madness Returns. Outside of The Loop, there's Adult Alice trying to examine herself after the events of AMR... Peering into the Snow Globe and realizing that she's broken. She needs to find and heal her Inner Child. So she tries breaking through the glass of that Snow Globe... but her efforts are viewed from the inside as violent attacks.  

Sarah Heist asks:

QUESTION: So would we then- seeing through the eyes of Child Alice- view Adult Alice as the dark "Shadow Alice" ?

I purposely avoided any mention of "Shadow Alice" in that post because I feel it's caused confusion in the past. Whether or not we ultimately decide that Adult Alice is the same as Shadow Alice... I don't know just yet. I imagine we're first going to see Young Alice's view of The Mystery as an invading dark blob/fog turning everything it touches to ... shadow? 

Then Alice will realize that The Mystery is actually some version of herself - a Through The Looking Glass dark refection. And she'll finally understand that she's viewing herself "all grown up." Peering out from inside the Snow Globe at her future self.

QUESTION: Is the final battle between adult Alice and child Alice or is it both against all of wonderland for the transformation to be complete?

Probably both. My current thinking is that the Wonderland of Young Alice must be Dissolved in order for Integration and Transformation to be made complete. But before Young Alice is willing to accept who/what The Mystery is (Adult Alice) she'll have to fight it. 

During or after that fight we'll reveal the true nature of The Mystery. After that... it's going to be Alice vs. Wonderland as Young Alice overcomes the obstacles necessary to initiate The Dissolving.

QUESTION: Can/will there be multiple endings or one fixed storyline? Or can there be the illusion of free will choice in the game but with the same general result ? 

Haven't thought about the multiple endings thing yet. But I would like to present an ending which warps the player's brain a bit in terms of violating expectations. Still working on that. 

QUESTION: Would we be meeting Hatter before Bargaining then, accordingto the outline? When/how would that happen? 

Hatter's Domain still represents Bargaining. But I think it's Hatter who is the character representing Bargaining (not Alice). He's the one who stumbled on the nature of their reality (a closed loop) and understands in his own way what The Mystery means (transformation of Wonderland in current form to something new and unknown). 

Because of this reframing of his role and the knowledge he contains I believe we'll need to move up the timing of his appearance in the story. 

Right now I'm thinking something like: Denial->Anger->Bargaining->???

That sequence would also be interspersed with flashbacks and memories of the fire, the asylum, etc. Still work in progress!

More questions from Angel Wings... 

QUESTION:   OK we're going to need a chart. We'll work on that later, but for now we have a question. The loop, it is the prelude chapter world, yes? And then the explosion, or breach or shock is what tips it into the first chapter. 

Yeah, we're going to need a chart... but we always need a chart! :) Charts are great!

As for The Loop and timing... I think *we* (the players, the game) initiate The Explosion which knocks the world out of The Loop and starts the narrative of Asylum. This might be the meta aspect of the game which we later use for the brain warp game ending. 

James Olson commented: 

QUESTION:  Since this is self contained, is this like an adult Alice looking back at that child part of her that was hurt and working through the trauma as a child? To recognize that as a child, you don't have the same faculties as an adult so when dealing with trauma, especially at a very young age, there is all emotion and little logical thought. 

Our perspective would be 100% that of Child Alice. So we (audience) won't know what it is that's trying to destroy Wonderland (Adult Alice) until quite a way into the story. [Except you... you're reading all these spoilers!] So we're seeing everything through a child's eyes as these terrifying changes start ripping apart a place she'd made her sanctuary (as mad as it might be). 


That's it for today. Again, take some time to digest all of that and let me know if you've got any follow up questions. I really LOVE your questions because they help me sort out my thinking and organize my view of how best to present things. 

From Shanghai in a Snow Globe,

-American


The Alchemist

Comments

Those boot laces are awesome

James Allvord

I love the dress!!! Especially the hair 😍😍

Jessie States

Caitlin, Sorry to hear you're still waiting for a response. Did you post that question as a comment to another post? If so, that might be why we missed it. We don't always scan the comments for customer service requests. Can you please email us at support (at) mysterious (dot) com?

American McGee

I quite like the Ash Dress as it was, a burned version of the Classic, but this is really nice too. Perhaps it needs to be built on some more to create its own unique thing in the Alchemy Dress, independent of the Ash dress?

I posted this question a week ago and still haven't gotten a response, can I please get an answer? you said back when the Cheshire kit came out that it would count towards the 3x35 but I have not received my survey about my print. Am I mistaken and need another $35 month?

I still vote no dress change

I really like this design a lot! However, the green bargaining dress is still my favorite concept for Hatter’s Domain. The green stands out more, since the depression dress concepts are black.

I like the dress, I always enjoy seeing the WIPs on them. I never had the chance to buy the DLC for AMR so I feel like this is a way to enjoy a bit of the Hattress dress. I don't really understand the hair. So far we have MANY different hairstyles based on the dress and world Alice is in for Asylum, and I think different make-up as well. Is that something cosplayers would particularly enjoy? It seems like it'd be a lot of extra work for the 3d artists once the game goes into production and would pull attention away from the dresses.

Anna Lepper

Had a thought: Scientific type, aware that he's stuck in someone else's time loop... Hatter is Sans

Angel Wings

Perhaps regarding trigger transport, perhaps she could get around by being shot out of a cannon? Introduce it at the end of the part where Alice is forced to perform for the circus.

Angel Wings

I know this will sound strange, but thank you for this post. Reading through the questions, and answers, made realize the steps I've gone through in my life, dealing with my own trauma, even now, it's making me realize that there is an end to it, and that it, the trauma, no longer has to rule over my life. I love being able to support the creative process behind this new work as it allows me to give thanks to both the people behind the game, as well as all the Insane Children here, and the positive influence you all bring to my life.

Saiou

It makes me so happy that we can all have this game to work on together.

Wendy Jaa

The dress is amazing! The hair is less (in my opinion). I don't think it fits a mad hatter theme dress. Maybe try a "crazy" updo or some short haircuts? She had one in AM. Could match the colors of the dress to the hair, or an alchemy symbol pin or a mini hat could fit and can give an overall upgrade . But I really love the dress 👍🏻👍🏻

WitchDoll

First! OMG 😱 Each time a new dress comes out I’m like “How can it get any better?” and then it does! I love the direction of the style the game art is going. Just think everything we have seen is “still frame” and without movement. I wonder if we could get a .gif teaser for Christmas of one of the dresses and it effects? Love all that your doing and keep on doing it please! ❤️🖤


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