Psu: Oh this page is great. Why do we have to be tired when discussing this one?
Gunwild: All right, that's a pretty baller reveal. I know I definitely worked on how to script this and tried to have good jokes, but I'm betting I felt like I couldn't match up with the overall gag of Motor Minx being a head in panel 5.
Psu: There's a lot of fun on this page. And judging by some of the comments we got, the page got the exact reaction we wanted. That doesn't always happen!
Gunwild: There are downsides to always working in genre fiction, but you kind of have to if you want to make stories where people who are just heads. Y'know, so you can enjoy telling wretched jokes about it.
Psu: If you can write a good headless pun, you'll never be out of work in comics. Anyway, there's a lot of story stuff to talk about here but there's a bunch of fun visuals I wanna go over here. I love the "buildings" in the first panel, that have completely calcified into something like rock formations. But Penny and Minx's ship is the star of the show. And it's really too bad it only appears once. I meant it to be reminiscent of Minx's look and color scheme. But it also borrows elements from her bike, to remind us of the last time we saw her. What might not be coming through though, is how her ship has like... you know in Evangelion they have the entry plugs? Well Penny and Minx travel around with something like that. You can see the chamber lowering in panel 3. And the gas is the stasis liquid vaporizing. It probably feels nice and cool. Or extremely cold and the only reason those two can survive it is from having artificial bodies...
Gunwild: I think we covered it in the Art Updates tier when we showed the concept art for the ship. But what you should really take credit for is Zeke pinching Cassiopeia's ear. He shouldn't treat her like a kid all the time, but I mean that's probably the right move in this situation.
Psu: Maybe she likes it? Oh we should probably not go there. We haven't seen Minx in a long time in this comic, but Penny was only on one page and now they're showing up kinda like old friends. Like how the start of an episode of a sitcom, some characters call on the main characters and everyone acts like they know each other.
Gunwild: I thought we covered pretty well why you'd call Cassiopeia Quinn for help in a desperate situation, even if you'd only met her once (and had a nice talk with her that time). One of the many charming qualities that have earned me tons of friends is that I complain about a lot of X-Men stories because I'm that kind of jerk who's like "The characters would never do that!"
Gunwild: But, for instance, Mark Millar set up his work Wolverine: Enemy of the State with Wolverine agreeing to help rescue the kid of a limo driver. One he just met a few times years ago, who was only asking because it was very important and he didn't know where else to turn. And Wolverine is like, "I'm only mad you didn't ask me earlier bub, of course I will help because I have a very specific set of skills and I use them to aid people if possible. I am Canadian, ya know."
Gunwild: And I think that feels about right. Over-explaining why the good guys would help each other out in a comic is never too useful to me. If that's the kind of people they are, it's why you like them. We've got exciting things to get to!
Psu: Like getting ahead of any puns.
Gunwild: We've gotta stop scheduling doing these late at night, 'cuz you're about to give me a headache.
Psu: So you're saying we should write these ahead of time?
Rob Lyman
2021-01-17 05:46:03 +0000 UTC