NokiMo
Taptus
Taptus

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Weekly summary №23

Hello everyone

So I got a lot of feedback on the love path. I want to clarify that NTR or NTS players make up 92% of the total mass, respectively, the players of the love path are 8%. But apparently I was paying so much attention to NTR and NTS that I completely missed the interesting minorities. I still think it's fair to pay attention to this group of players as well. Therefore, the 0.8-0.9 love path will be redone in such a way that the player himself can choose the depth of "vanilla" that he wants.

At the moment, the game has already introduced 3 love paths.

1) A real love branch is when a player has scored more than 170 love points per game. I will continue to check for this path when displaying certain scenes. Therefore, if you want maximum control and vanilla, then you need this branch.

2) A branch of uncertainty, when a player has not scored the required number of points for any branch. In fact, this is a branch of the love balance, when Lisa is not super subordinate to Adam, and can flirt with others.

3) And the third branch, when the player offered Lisa NTS, but did not score any points and she refused - as a result, she can somehow use it in their relationship. For example, she can flirt or kiss with others. But it won't go any deeper.

In general, you will decide for yourself which path of love you need.

As for the NTR and NTS players, everything remains as it was, I continue to develop these branches and I have a lot of ideas for version 0.10. Aaron, Sofia and Mark, Jacob. And most importantly, I'm still waiting for Sam and the pool, aren't I?Everything will be fine get ready

Weekly summary №23

Comments

Cómo puedo seguir la historia de lisa y Karl. Específicamente las fotos de ella en el taxi

Jaredt yarmani Soria calleja

While I don't mind the love path players, frankly it's a vanishing small minority by your own admission. If the tables were reversed, I wouldn't mind if the game opted to just do a pure love path and I could explore other games that catered more to my taste. I feel that you may be bending over backwards for a small but perhaps very vocal minority. You might consider the time investment involved in following branching love paths and the opportunity cost involved in risking less support from your core fan base.. Is creating branching love paths for these 8% of players worth a potential drop off in support from the other 92% of players who feel they now might not get the volume of content they're looking for? Just food for thought.

NoTrainRex


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