Seeker - Unidentified Contact, 0.52-rc2
Added 2023-02-11 17:44:36 +0000 UTC
This update technically does not provide much anything in term of new content but represents a major polish pass, notably on the end-game bosses. It should provide a much smoother experience, better rewards as well as a new ways to deal with those challenging opponents.
[RC2]
- Fixed crash related to the bosses' loot generation,
- Fixed issue with Rampage not deploying,
- Fixed issues related to the bosses' spawn locations,
- Fixed issue with Plague-bearer wings not launching,
- Fixed the Reality Drill script not being applied.
[RC1]
- Minor and major tweaks to the Umpire Beam and Whiplash Blaster.
- Augur-class EMP Discharge system cooldown halved down to 8s.
- Hedone-class Time Splitter system CR cost doubled to 2% per use.
- Fixed an issue with the Balisong system.
- Fixed Tumbleweed's Drone system missing a description.
- The Titanic wreck should spawn further away from blackholes.
- Plague-Bearer LCPs can no longer be mounted on non Plague-Bearer ships, removed the Quarantined Flight Deck hullmod.
- Proofreading...
BOSSES:
- Clarified some special items descriptions,
- Lots of minor improvements and fine-tuning, brace for (even) more intense battles,
- Better loot!
- Double wreck drops should hopefully no longer happen,
- Added more ways to get pointed in the right directions,
- Broke some of the monolithic fleets in multiple smaller ones,
- Changed the final boss' ship system,
- All bosses ships have exceedingly slow post battle repairs. Go get another fleet and try a second time if the first assault failed without losing your "progress",
- Boss bounties now have a 10 years deadline.
A lot of these improvement will only show up on a new game.
Please report any issue here or on the MagicLab discord. Some changes may get reverted depending on feedback.
Forum thread
MagicLab Discord
Bug report/feedback form (no login required)