NokiMo
bagoolworks
bagoolworks

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(07/23/20) Icon Implementation and Streamlining

Hey again everyone,

Today I don't have much to show off. I've spent a lot of the last few days organizing things from the old version of the game into something easier to work with. I spend nearly all of today moving around the event switches that make the story work. Before I had them in a mish-mashed organization that made it hard to change things.

Something more interesting to you all is that I've added a new feature to every spanking scene, which is the examine option. Selecting it simply gives the current value of the soreness of the NPC and also their current "state" which are the same states the player can possess in the game. Its purpose is entirely for fun at the moment, since the pace of the spanking can't be controlled after a scene has started, and the soreness of the NPC itself doesn't have any impact on the scene afterward. However, I'm working with an idea for the next update where it will be more practical. 

Relating to the addition of the examine option, I also replaced all of the spanking scene controls with a generic common event. That means I can adjust the code on one page and it affects every instance of a generic spanking. I did this mainly because it helps clean up the code in some places, but it could be useful if I find another idea that I want to add to every scene again and I won't have to look through every single spanking in the game to add it.

As you can see I've also added the new icons to the game now, and have added some icons where they didn't exist before. For example now in the spanking menu your current pace for spanking is shown next to the option to change it, so if you forget or aren't sure of your speed you don't have to go through the hassle of changing it again. I'm also working on cleaning up the menus in general. I've removed the display of all of the "traditional" rpg stats like HP, MP, and more, but I still have more work to do.

That summarizes most of what I've accomplished lately. Next I plan on finishing up replacing the old spanking menus with the new condensed version, and adding a second option menu which will let the player control some specific aspects of the game that aren't native to RPGMaker, such as enabling skipping of spanking scenes, turning off autohealing, changing text speed, and more.

I've been doing a lot of programming lately so I'm thinking of spending some time on art as well. Stay tuned for a post sometime in the future about me streaming the making of some assets for the game.

-Bagool


(07/23/20) Icon Implementation and Streamlining

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