NokiMo
bagoolworks
bagoolworks

patreon


3/25/18 and Decision

Hi everyone, I have a meaningful post for you all today. Just yesterday, I was able to get the first prototype of a conversation working during a spanking scene when I came to a sort of realization. I've spent a lot of time and effort into making the spanking scenes in the game have variety so that the player could repeat the normal spanking scenes over an over again but still get some randomization. But honestly, even after the insanely tedious work it was in rpgmaker to provide a plethora of lines available to the player, I doubt there is anything you haven't seen from that game. My point is that, if I spend a large amount of time on a feature that isn't even effective in the end, why bother? I've heard from a lot of you, that it would be just as satisfying to see a return to the classic way I did scenes, in that each one was unique and memorable. 

Since I am still early enough along with the game development, I wanted to clarify this so that I can not waste any more time and continue with what is wanted or what is viable. The poll here is asking you, would you prefer I keep going with what I have planned until now, an attempt at varied scenes with some uniqueness for quest scenes, or would you rather I return to my roots and work on making the dialogue and context of each spanking scene significant? Regardless of which is chosen, I plan to still use the interface/minigame in the scenes, but how much interaction the player will have regarding talking could be limited. Let me all know what you really want.


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