NokiMo
bagoolworks
bagoolworks

patreon


1/22/18 and Public Trial 1

PLEASE READ THE ENTIRE POST BEFORE DOWNLOADING

Well I managed to get some semblance of a prototype out for you all to experience. It took till the end of today because I actually was remaking the movement, collision, and dialogue systems, basically everything I was working on until now was redone in a more simple way based on some tips I learned on forums and stuff.

There are only two "scenes" if you can even call them that, start them by talking to the only NPC. The main "bug" that I know exists is that the option window has 3 slots instead of 2, because I only have one sprite for the window so far.

 This is way less than an alpha, it's like a zeta or something. It's not even worthy of getting a version number or anything. This is more of an experiment to see how exporting the game will go, and if there are any problems with running things on your end. I'm using a limited version of the game, so I can only export it in one way that will work for everyone. The download will consist of a folder with a bunch of files. Inside the folder will be an index file. You need to run this, which will open the game in the browser of your choice. I've only tested it in firefox, but chrome should work too. For your first plays of the game, try not to mess around too much and just go with the flow. Then you can start mashing keys or messing around to try and break the game. 

Here's the download: http://www.mediafire.com/file/4150f545gaah715/SQII.rar

Also, I'm starting a "dance track of the day" series, where each post is accompanied by a song link for you to enjoy. They're all going to be obscure stuff from 30 years ago or so, but give them a listen.

https://www.youtube.com/watch?v=OVeDs5ExrF0


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