NokiMo
bagoolworks
bagoolworks

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1/20/18 and Trial 4

Hey everyone. 

This next post shows some progress I made with scripted movement and functions. Also shown is the feature of the npc turning to face the player when talked to. Ignore the screen tint and floating "0", they're remnants of testing. The clone of Eliza that is sideways was also used for testing. It allowed me to confirm that the functions I created targeted one object only, and not the other. Honestly, I wanted to show more of what I've been working on in this post, but I'm stuck trying to figure out how to have pauses between events and functions. In rpgmaker, you could have multiple common events in a row, where they activate in succession. In Construct, all of the functions will trigger without any pauses. This is a big problem, because if I were to create a spanking scene where an event plays a sequence of smack sounds and then a text box appears, as things are the text box will appear while the sounds are still playing. Off the top of my head, the simplest thing to do would to just insert "wait" periods between them, but that could get tedious and cluttered quickly. Either way, I'll figure it out soon enough.

1/20/18 and Trial 4

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