NokiMo
bagoolworks
bagoolworks

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1/14/18 and First Trial

The first steps towards the next version of the game have been taken. I spent a lot of the afternoon doing something I took for granted in RPGmaker, grid based movement and collision. I set up a little example of a 48x48 sprite moving around on rpgmaker tiles I imported from the game. I also set up a basic collision and sensing event with the player which will stop their movement if they try to walk into a wall. I could also resize the "wall" object to the rails of the stairs, so movement only works in one direction there as well. 

I came across an issue when I was recording the trial, where because of the loss in framerate from recording, the movements weren't locking to the grid properly. The video above shows the process of me solving this bug as well as a demo of the movement and collision in action. (The transparency was a check I set up so that I knew a condition was being filled.)

My next steps will be to add a way to turn the character without moving them, add a run button, and make a walking animation sync with the movement.

1/14/18 and First Trial

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