Hi everyone, I would have gotten this post out earlier, but my internet was out all day :/ (More time to work, am I right?)
So this post will be explaining a lot of changes with this Patreon, and the work I'll be doing from now on. With regards to the new engine, I'm currently stuck between two options, Construct 2 (left) and Unity (not left). My current plans are to work on a demo of how a Spanquest style game is made in either one, and then publish them here for your opinions.
When it comes to which engine I will end up using, it depends on what I need to actually do. From my own understanding, there are a few components that I need to be able to use properly in the engine before one of these demos is possible:
Grid based movement, text boxes, transitioning rooms, cut scenes, pause menus, item usage, equipment, if else statements, and tile sets. That is really the extent of what is needed for the game.
As you can see, I already made some progress in both engines, and the improvements from rpgmaker are clear already. In either engine I can not only create a tileset of whatever size I want, I can also organize them into folders and change the resolution, stuff I could never hope to do in rpgmaker. There was always a limit to how many different tiles could be accessed in a room, but not anymore. I combined all of the sheets for "inside" graphics into one sheet. Hell, if I wanted to I could put ALL of the tiles on one sheet, but I won't for simplicity's sake.
But where do the differences come into play? Well for one, Unity started as an engine for 3D games, and expanded its functionality to allow 2D games to be made as well, while Construct 2 was clearly designed with 2D games in mind. Construct 2 is much more cut and paste than Unity too, while it's a huge step up from rpgmaker it's also still limiting. Unity on the other hand is a beast in terms of customization, while Construct runs with html5, Unity can use either C# or Javascript, and is much more professional in it's possibilities. I'll be able to decide gradually which I like more, and which is more suitable for the game in the future.
As for now, all future updates will be related to me knocking out one of the items on that list, with some exceptions.