10/6/17 and More on Familiarity
Added 2017-10-06 21:56:13 +0000 UTCMeant to post this yesterday, but was busy soz. (Holy shit I feel old, who says soz anymore?)
Alright, so as Sevina asked about in the last post, there are some changes to how receptive the NPC's are with certain items. Let me clear the air a little.
First off, I forgot to mention this in the last post, but the way dialogue is now handled is also different. Before, the option to talk would give you a generic topic you hear about from that character, while rumor would be a more specific topic about the area. Both of these would change as your familiarity increased. The issue with this is that if you went to a higher familiarity right away without talking to them, you could miss out on dialogue your were expected to hear. To change this, I now have it so that you unlock more topics for a talk or rumor option in dialogue as you level up your familiarity. Each choice will have 3 topics to choose from. Before you panic about the amount of stuff I'm adding again, each of these options is at most 3 text boxes or so and take at most 10 minutes for a character to be finished. Hardly any work in comparison to other things I've done.
Regarding gifts, before I had the system where you needed a specific item which the npc would favor to increase the familiarity. Now, every item you give them will count toward getting the npc to level 2 familiarity. Gifts are going to be less specific from now on, although there will still be some that really resonate with certain characters and will act as a sort of shortcut to level 2 if you don't want to chat them up continuously. Naturally, some gifts will make certain characters mad, but they won't be common (like maybe a hippy character who you can gift fur boots or something).
For now, and some of the weekend I'm going to continue finalizing the work I started last update and try to adjust the severity of the spankings. As of now, I have 3 different levels of spanking that can be done in terms of the damage that is required to accumulate in the butt, but I feel that's too unspecific so I may upgrade it to 5. It depends on how long it will take.