9/9/17 and Reward Tally
Added 2017-09-09 12:20:26 +0000 UTC
I meant to put this out last night, but I guess I passed out or something. I was able to successfully replicate the first npc from the master copy. At least, it should be okay. I've also started on reeventing Tungsten as a whole, since I've taken to using variables for game progression instead of swtiches. The switches are still handy for certain things, but variables are a lot more organized. I had to do my own tests of the rpgmaker engine to check the priority of conditions and stuff, because I know that back in SQI that was the cause of a lot of problems.
Lastly, I'm in the middle of consolidating all of the planned rewards some of you have earned through your pledges. I'll be making notes of everyone who has earned one so far, because when I update them later on I think it will clear the current ones.
Oh right, I decided against a lot of those additional features I mentioned before. A lot of them wouldn't require their own system and are unnecessary, plus I'd rather not spend any more time developing the first version than I have to.