NokiMo
bagoolworks
bagoolworks

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9/7/17 and Some Lighter Adjustments

Hi peeps.

Not much to talk about today. I managed to complete the balancing of all of the values used so far in interacting with an NPC, *pops champagne*. I noticed a few interesting errors. One where damage wouldn't be blocked depending on the NPC's clothing worn, but the player's instead. This means that spanking chracters should be much faster in the future versions. I also came up with separate variables that track not only how many times you have spanked/been spanked, but also whether they were for fun or not. This can have many applications later on. Also, from now on the spanking counters will only increase for spanking scenes that weren't cancelled out. If you have trouble understanding what I mean by this, I have more good news. I also added a little ding that plays when a spanking was successful for the player, along with more sound effects that play when the sumaki stone changes certain graphics.

I'll be working on the system that unlocks special features with the stone next. It's complicated getting it to work the way I want, but I'm sure I'll think of something.

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Oh yeah, I added another small feature I think will be interesting to try out next update. It's just the changing of the color of an npc's text box based on their familiarity. Right now I have it getting more pink as familiarity increases, but I'll see what everyone's opinions are.


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