9/3/17 and New Changes
Added 2017-09-03 21:14:49 +0000 UTCWassup people.
I'd like to thank everyone who voted on the poll so far, and let those who didn't know that you can still vote and your responses will still be heard. Much of what I saw in the poll was around what I expected, with there being a lean to having underwear be a low difference from bare bottom, and fully clothed being a large difference, with both questions having a large concentration in the middle. Something that did surprise me, was how most of you seem to stay at the inn pretty often. After thinking about it, it makes sense. You pay only about 10g for the same amount of heal that the strongest item in the game heals for, almost exactly 8 times less expensive too! But we can't have that, so rooms will cost twice as much from now on! I would have thought that the time it takes to sleep in a room would be enough of a deterrent to keep you from using it, but I guess not. Also, it seems one of the largest complaints/notes on the last update (apart from the bugs obviously) was how the dominance requirements and levels require serious rebalancing, which I agree with. It might seem silly to you, but I never linked the requirements to do certain scenes with certain characters to their personas. However, that's what I'll be doing now. It'll definitely be easier to keep track and balance further from now on.
In addition, I've also rebalanced the strength of spankings, and the way clothing affects it. Now, the strength stat can vary from 1-5, with the player starting at 3. NPC's will also have this same measurement. This won't have a big impact now, but I'm already thinking of all the fun and silly things it can lead to in the future. Aside from that, underwear now only block about a fifth of the damage from a spanking, while before it was around half. Fully clothed spankings now block half the damage too, as opposed to two thirds from the last version. This was a response to most people saying they want to complete a spanking successfully in about 3-5 rounds. With these changes, this should certainly be the case. I also lowered the exhaustion costs of spanking. Not significantly, because I didn't hear any complaints about that.
I went through most of the common events, with the exception of the main spanking systems which I will have to look over more carefully. Right now I'm in the middle of restructuring how the NPC's will generally be set up, and I'll be implementing this new feature I thought of which will give you more control over your personal dominance with each NPC.
Oh yeah, for some reason I labeled the 3rd character option as "blue" when it should have been black or purple, but whatever.