NokiMo
bagoolworks
bagoolworks

patreon


9/1/17 and Continued Revision

Hey again everyone. It feels like it's been a week since I last posted. I've been pretty absorbed with my new schedule, but don't think I've forgotten about the game. My original plan after seeing all of the bugs mentioned was to do a quick fix of any of them I could find after a quick search, but seeing the amount and complexity of some of them, this probably won't be happening. It's clear that with many features, a quick fix won't be available. I'm going to instead try and apply the changes I mentioned previously while looking for bugs and solving issues along the way. In a way, I rushed the last update because I knew I'd have way less time to work on the game after my classes started, when I really shouldn't have put it out in the first place. At least now I have a better idea of what to do and can put out a better version in due time with a better system. These revisions shouldn't take too long especially now that everything is in place, but you still shouldn't expect much from me in terms of content or updates for the next few days to a week. 

Lastly, regretfully I had to block the first person from this Patreon today. As I looked over my notifications I noticed a person who pledged one day and dropped their pledge the next, this was pretty clearly just a person trying to get access to the new version which many people earned their access to through genuine pledges. To anyone planning to do that in the future, at least make is less obvious than taking away the pledge immediately and waiting a few days. I'll always give at least a few days notice before I put out an update that I would charge people for.


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