NokiMo
bagoolworks
bagoolworks

patreon


7/4/17 and Oh God

It turns out that having unique graphics for implement marks is actually really tough to code out. I would have given up by now, but I made all of the pictures ahead of me programming the system out, so I pushed through. 

The issue isn't so much of them appearing, but handling the healing effects of the game. Before there was just 1 stat to track your soreness. Now there are like 8 of them. The biggest problem for me was trying to get the game to clear one level of marks at a time, while only affecting a single mark as well. 

Since there are two sets of variables for either an NPC or the player, I had to make each system twice. If this ends up not working well I'm gonna be pissed.


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