NokiMo
bagoolworks
bagoolworks

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7/3/17 and Unique Marks

Hey everyone, I think I'm finished with the polls right now, and there was a pretty strong majority in favor of gradual updates, so here we go.

Recently I did a lot of work trying to set up a system of unique marks for each implement. For a while I was really stumped. I needed a way to somehow show enough damage done by a certain tool, and still make it possible to switch implements down the line and add their own marks to it. The way I though of to do this, is to make each scene count the damage done by a certain implement and store that value. Each time that value goes higher than a certain amount, the marks get worse. Each type of mark will be it's own image number that can be replaced with a worse or better degree of damage. This means that multiple marks can be displayed at once. I haven't tested how well it works yet, but I'm hoping that since the pictures will overlap, even using 4 different implements once will show the same damage as 1 implement 4 times.


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