Oh totally. Positions are unfortunately pretty much out of the question, it would just be too much work, but I already had models for different skin tones in the old version (which went unused) and having the same for this new style will be simple. There will differences for sexes too, and I'll have hair decals separate as well. That isn't to mention all of the clothes and underwear they will have too. I'm going to finish the players clothes by the end of today, and hopefully start on the two other's details too. Art wasn't a high priority, but that right now is my main focus, since it WILL need to be done before the release. *EDIT* Also, one promise I won't be able to deliver on will be the varying body-types (muscular, chubby, etc) since doing that with a full body view will be much more work. I will have a separate body for the younger characters however.
Bagool
2017-06-25 23:33:21 +0000 UTC
I was a big fan of Zekel's game and I think that this style of art should translate very nicely to your game. You had said that the art was not high on the priorities list right now, but going forward do you foresee any characteristics to differentiate between characters? Gender, skin tone, hair color - for example. I guess different positions might be a might much to hope for. Of course, that might not even be possible in RPG Maker.