NokiMo
bagoolworks
bagoolworks

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5/31/17 (11:40 PM CST) and Demo 3

 http://www.mediafire.com/file/i657tgeyomvfrfy/ja.rar  

Now before you click on the link... HEY! Yeah, I see you. Hands off the mouse. First let me say that as the time of upload says, it's midnight where I am, and I'm loading my car tomorrow to get out of here, so tonight was possibly the last chance I would have to upload the demo. Because of that, I didn't spend as much time playtesting or polishing as I should have, and the demo is super jank. However, the content I promised earlier IS accessible, two spank scenes, and two spank-ed scenes. You will have to sleep in the Inn for 1 day to unlock the spank scenes. I don't have a way for you to see the stats as you spank yet, but if you use text clues and look at the indicators you should understand what is going on. 

Now since this is my super early demo release, I'm of course expecting to hear of any bugs and breaks in the system, but aside from those I would also like to know of any times where text or emotion shown by a character doesn't seem to match the situation. You'll know when it happens. Also, I want to hear what improvements/changes you'd like to see to the whole system. Nothing is too large or too petty, I want to hear all of it so I can make this right from the start.

Hopefully after I get some feedback I'll be able to make a revised demo before I leave, but for now I gotta get some sleep. Good luck.

Comments

Thanks, I'm pretty sure I fixed this in the next version.

Bagool

Good catch with Kent. I didn't think of the consequences of over-spanking in a fun scene, I'll have to look into that. The spankers don't have an emotion stat to change, so during punishments they are always angry, and during fun scenes they are always happy/aroused.

Bagool

this only happened once and I couldn't replicate it. but after the tutorial intro I found myself walking through walls. sleeping in the inn fixed the bug however the innkeeper spawned 3 units back from where she normally spawns thus causing her to be uninteractable.

Talon Boice

When you compliment the inn keeper on her inn she's still thankful of Kent. Unsure if you know about this or not. Also when you spank Ruby, it's kinda impossible to overspank her for the fun one. Also are their faces supposed to change when they're spanking you?

Geo

It seems when playing as a female when spanking ruby that teasing sometimes displays the male portrait, also when getting spanked for fun by the innkeeper she says naughty boy still

skeith0029

I threw together the options to do the alternate scenes with each character in a matter of minutes, so they are very flimsy and I didn't put any resolution for the event afterward either. Good catch with lora too. I'm glad the only issues seem to be with character movement and placement, as they are much easier to remedy.

Bagool

I haven't tested it in the new version, but I don't think I changed anything related to it. To raise familiarity with a gift, they need to have lvl 3 familiarity. I know there isn't really an indicator of familiarity right now, so it can be hard to keep track of, but I'm working on some ideas.

Bagool

Love the new demo! I'm having a problem raising the innkeeper familiarity with the gift like in the last demo, is that no longer possible?

Otaku_yami

It seem to be specific to the player taking the blame (I'm guessing its when the player and Inkeeper swap places). Also, I think it was when I did the playful spanking from the Innkeeper (not sure if I triggered it from the girl on the bed, or from the Innkeeper downstairs), but she never goes back downstairs. I'm guessing this is a similar thing to how the scene with the cook in the room repeats (time for sleep ;). Innkeeper still references Lora when you ask to spank her.

Psyclone

Got the same problem and the inn keeper is standing in a wall

Chris

Yeah, this happened to me too.

Durandal

Good dialog, and I like the new intro to the city. However, after speaking with Tudeau I was able to walk through walls and the Innkeeper was standing on the wall between the utensils and herbs. This was after I took the blame and then chose the bottom choice (not the good or bad, but undecided). However, on a second playthrough I let Ruby take the blame and chose the Bartender response and everything was working fine.

Psyclone


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