5/5/17 and Deadline?
Added 2017-05-06 01:43:00 +0000 UTCHai domo bachira yutuba Bagool-ai desu
I've been doing a lot of work with the finishing touches on both variations of scenes. I think I have a solid framework in place that can be both replicated easily enough, and customized for special scenario's quite easily. One thing I only just put in the game today is the after effect/reflection after a spanking scene. After the spanker reacts to the end of their scene (whether it cleared normally or they "failed" it) after your character is left alone or is free they have a short monologue based on the path they took through the spanking. They comment on both the change in their dominance stat and behavior stat, and also change dialogue if their levels changed drastically. If you end up with a result that boosts your behavior while at maximum, the character will respond in a goody-two-shoes sort of way. If you end up with a result that lowers behavior while you're already at the lowest point, the character will reflect in an indignant, bratty way. These short responses are ways to not only give each scene more impact, and show significance in each spanking, but also show the player whether or not any drastic changes have been made in the impressions of other characters on the player, and warns them in a way.
One thing that I have to have to have to look at, is the implement selection system for the player/x scenes. When I first put the implement choosing system in, I programmed it based on values the player would get from selecting the items while the inventory had every implement. The problem is I noticed a change in the data values given from each object if the total number of tools in your inventory changed. If there isn't a way around this, I'll have to scrap the implement changing system and put in a replacement. I'll be doing a lot of testing to see exactly how the weapon selection plug in works.
I'm going to be moving about a month from now, and I want the framework of the game system done by then, since it will take much less time to add new things after that point. There are still a lot of functions I want to add to the game because I want this project to be something I can be proud of, but I don't want to spend any more time on the boring programming :/