NokiMo
bagoolworks
bagoolworks

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Demo #1

http://www.mediafire.com/file/i657tgeyomvfrfy/ja.rar

Here it is. It's pretty jank at the moment (like an alpha of a beta jank), but I wanted to get it out as soon as I could. The only things of note are in the Inn, and there is 1 scene with the innkeeper (who works as she will in the full game for the most part) and Lora (who is just there to show off the new system). Both events should work okay, but I'm sure there are some bugs somewhere. One issue I know of is that if you back out of one of the event menus by pressing the back button (like x or backspace) that will essentially break the game. Another is that the implement switch isn't working properly. Naturally, this is very early and there are a lot of design based things for me to change.

Let me know your opinions on the new systems and how things are looking.

Comments

No, hardly anything will be removed from the new version. But it will take a bit of effort on the player's part to get a fun-spanking, since it isn't exactly realistic to walk up to someone and get that sort of interaction. To unlock that scene with the innkeeper, you need to have a higher level of familiarity with her, as well as a high behavior stat. Then she will doubt you needing a punishment because of how good you are, and ask if you meant for fun. This isn't in the demo, however.

Bagool

For the innkeeper will there still be a way to just get a fun spanking from the innkeeper or is that getting removed in favor of her punishing people only?

Geo

I'm glad you're liking it. I saw an issue with the innkeeper's appearance during testing, but couldn't replicate it. I guess I'll have to check it out again. You aren't the only one who noticed the lack of a fun option for the innkeeper, while it is in the code to give one at a high enough behavior and familiarity, it isn't actually in the game. How you get fun option specifically, is that you have a high behavior stat, so she doubts you asking for a punishment and you get the option for a fun one. The requirements for the behavior stat lower as you gain familiarity too.

Bagool

Really enjoyed the demo! I can see what you meant by an extra layer of complexity! Overall it looks like it's going to be a way deeper game! I'm excited to replay the story line thus far! One bug I've encountered with the Innkeeper is that if you ask for a spanking before the familiarity is high enough, she will accept and then disappear (you can enter the room, but she isn't there). Only other note is that the character takes on a more "stern" sense since it feels like a punishment each time. Out of curiosity Bagool, is there a way to see the dominance and behavior score for special NPCs? Figured it's useful for testing or just being able to see.

Unsung


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