Update for 3/28/17 and beyond.
Added 2017-03-28 23:16:26 +0000 UTCI forgot to put out a progress report for yesterday because of my preparations for a trip, which took place today. Since I couldn't bring my desktop with me, and I'm relegated to my crappy laptop I won't be able to do any work on the game for the next few days.
That being said, I have done a lot of work with setting up the first actual spanking scene. The vast majority of the work I've done so far has been for the framework of the new system, which is a helluva jump in complexity.
The last thing I was working on was how the interface would be oriented in the actual game. It's going to use a plugin which makes a menu from a common event and the standard "show picture" event which shuffles the icons in the game for the current stats of the event. For the scenes where the player spanks, there are: butt damage, emotion of spankee, position, implement, clothing level, and exhaustion of the player. The exhaustion mechanic replaces the old dialogue from scenes which used the excuse of the player being "too tired to continue". Now, there is an actual way of tracking that. There are going to be 10 levels of exhaustion and save for certain circumstances, is the only thing that determines when a scene has to end. This means that it's possible to overdue it during scenes (and suffer the consequences).
I had more I planned to disclose, but I'm going to hold back so I have something for tomorrow.
-Bagool