NokiMo
bagoolworks
bagoolworks

patreon


Update 3/26/17

I've done a lot of work with the first npc interactions, and I really have my work cut out for me. The amount of variations from all of the stats for just one character is really astounding. The first inn keeper who already had one of the most complex events is at least twice as big, and I'm not even finished. One snag that came up is the issue of the self variables not carrying over to the same character in another room, since they are technically different events. Because of this, important characters for the most part will be staying in one room, and the appearance of them in different rooms will typically be them moving to different parts in one large room, which is indistinguishable from the current way things are done. 

I'm thinking of putting out a demo of this new version of the game when I finish Tungsten Town in it's entirety, just like the first version. I don't know when that will be, but if it ends up taking too long I'll end up switching from monthly patronage to update-based patronage.


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