NokiMo
uwusoft
uwusoft

patreon


Half Way There

With one week left I'm getting pretty nervous but the progress continues. The menu system is complete with all the menus and buttons working. Got a small foliage model done and textured. I've also added in the kobold egg model in and gave kobolds some basic ai. They can wander around the grass area pausing at different times then choosing a new point to wander to and repeats forever.

Using unitys built-in navmesh system, it builds the area where kobolds can traverse in blue. I then sample a random position on this navmesh in a radius around the kobolds current position and set that point as the kobolds destination. Once it reaches that point it waits a random amount of time then repeats. Pretty simple for now but can get complicated quickly with the different kinds of behaviors we will need later on.

Half Way There Half Way There

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