These conclusions are more like a direction to take, not strict decisions.
Story telling:
=> For the next "main game", we keep some main plotline but the X content related to waifus will be in the individual and not in man anymore, so you can have general story direction without having to touch women you don't want.
Character % content:
=> 4 main characters
Game-play type:
63% Want the battle game-play with element and stuff, but 25% doesn't want it.
I suggest for now to make a battle system, but simple, no complex mechanics, no try hard.
A possibility is also to impact the game depending on the spells you use, for example if you use only fire spell then the end position will be a "fire" position. I think if the spell choice impact the visuals then anybody could be interested.
I think if I ever make complex/developed rpg turn based battle it will just be a fun project,
not-porn. I could for example make a non-porn RPG battle game, then create porn with the character in a separate way? (Images? Videos? Or even a separate game)
___
Next Main game:
We have 4 characters, and a game-play idea with 4 elements.
HMMMMMmmm........
2 projects
- 1 could be a very early test build, with 1 woman and a simple "battle" system, no story just the battle to try the mechanics (it will still be simple) and then adapt it with feedback.
- After it's enhanced with your feedback, I thought of maybe merge it with some CwG ideas I had.
I asked on Discord, if you have to give 1 element to each character of CwG, what would it be. This is what people voted (only the 2 highest), with ~1300 votes for each:
Berry 61% Fire, 27% Earth
Emma 72% Water, 19% Wind
Valerie 63% wind, 18% Fire
Sarena 55% Fire, 38% Earth
We almost have all elements, but there is a sur-representation of Fire (it's ok, because I didn't try to make all elements at first)
Here is how I represent elements in my mind (in general, not especially for CwG):
Fire: Over doing, passion, energy. She is excited, love challenges, She goes all in even if there are drawbacks. She shows her emotions.
In sex: It will be very intense move and fast, she wants it very hard, almost burning. It can also be more "romantic" in the meaning of kissing at the same time or looking at each other's eyes with love.
Water: Adaptability, calm, hide true-self. She can adapt her behavior and action depending on who she is interacting with. She is calm and reserved, and hide her true feelings, like in the deep ocean. (Or she can show it with close people but she doesn't over react it)
In sex: She can adapt more to what you enjoy, like a switch. She can be dom or sub, or other. She is (kind of) soft at the beginning, However, when she releases herself she can become a different person and swallow you up. Also, she needs it "deep".
Earth: Stability, power, protection, responsibility. She protects people she loves. She likes order, and rules. She leads. She cares. She protects. You can have faith and trust in her.
In sex: She likes to lead, you trust her and she manages your pleasure. She likes more powerful impact moves.
Wind: Instability, freedom will, a bit of craziness. She likes to do what she wants without thinking about consequences, she can change her mind very quickly, she likes to provoke/taunt to have reactions.
In sex: She can "attack" you at anytime even in public. You have argument with her then suddenly she pulls "it" out. She loves when you can be caught by somebody. She also have fun with creative positions, or flexible positions. In general, context and attitude are more important than movements types.
The idea is that element you send during a "battle" is like you send this "type of energy", so she can like it more or less depending on her character. She also send you the energy that fit her character.
Of course at the beginning I would make simple mono-element character as a concept presentation, and later characters will be more like a composition of all elements, and have features not in these elements representations.
I thought that maybe I could create a mini-game (after the testing build) with CwG Girls, however to make it fit the 4 elements I could "evolve" them a little bit. Let's say it happens many time after CwG, so girls have evolved a bit, in the direction of these elements. It would be more like an introduction to elements stuff.
Sarena: Always does too much and sometime needs to be calmed down for her own good (and yours).
Berry: She became more responsible, calm. She still love to lead you but she care more about how you feel, and others feel. She still love to take care of you. Still dommy, but with more care and consideration.
Emma: More peaceful, she better manage her interactions with other people. She still hide a bit her emotions, but when she can release it, she becomes a tsunami (not always in a bad way).
Valerie: Still like to taunt you and arouse you to see your reactions. Like to do it next to other girls in secret, pounce on you when you don't expect it.
Hair styles/design could also change/evolve from the image above to add more freshness, and fit more their evolution (and elements?) and that time passed. I'm even hesitating to make very "new hair styles" and not just redoing similar hair.
These are just ideas. The main scenario could be simple:
You fell in coma (because of "too much sex"), and you have to do (sex) reeducation.
You have to progress slowly so it justifies "steps" in sexual interactions.
It would just focus in sex "battles" and explore the mechanics, no developed stories.
I had an idea that the elements you chose change the "dialogue",
like, if you send fire energy you say something related to fire, with passion etc...
And of course, they have weakness depending on what they like. For example, Emma is water but she have weakness of Earth, because she needs earth behavior to be able to free her deepness.
I also thought of putting elements in answers of non-p*rn scene, for example the girl say something, and you choose answers like You tell her you'll protect her (earth), you taunt her (wind) etc... so the element game-play will not only be about battles.
It would also add a "who are you" aspect, giving "fire" answers make you more "fire" type.
But, I'm already making it complicated, let's start by simple and then add layer step by step.
All of these are in documents and mind, for later eventually, the first step are:
Not being late on Divine heel
Make a very simple and short test build of battle system, and see what we do with your feedback.
Probably this test build will be 4 spell only, and very simple mechanics, with a new character made just for this.
Note: This CwG project, I don't know if I will do it after DH, or in parallel. I don't see it as a main game with tones of scenes, it's more like a minigame with 1 or 2 repeatable/with different possible path/ scenes for each. I need more future feedback to see what do I do.
ERONIVERSE
2025-11-30 20:29:19 +0000 UTCCazz
2025-11-30 18:39:42 +0000 UTClittlenoot
2025-11-30 17:31:15 +0000 UTC