NokiMo
eroniverse
eroniverse

patreon


Sex Battle project

Here to talk about some projects. As of today, I am just exploring ideas and what I can actually do, considering the amount of work involved, the complexity, etc.

It doesn’t concern Divine Heel.

_____ Before

I’ve been talking about a sex‑battle system for a long time. I explored many different ideas, but I always reached a point where I wasn’t satisfied.

I tried different sex skills, tongue skills, hand skills, etc. But the problem is that many of these are useless in a lot of situations. Even a “resist to cum” skill is useless in many cases like cunnilingus, finger job, etc.

There is also position mastery, but that would mean I have to make every possible position and every possible action in every possible scene to make these skills useful.

I tried to make skills that fit “reality”, but it brings a lot of constraints in the content I have to create to “fit” the skills. In most cases it creates too much content for every scene, or if I don’t then many skills are useless much of the time.

_____ Now

At the same time, I’ve always wanted to make a turn‑based battle game (simple, like Flash minigames but in Ren’Py), but it was complicated to apply the same concept because the woman is not your “opponent”, you don't slash her with a sword (Hm....), or burn her with fire ball.

Recently I was playing a game and realized that the gameplay was not “logical” with reality — but we didn’t give a f*ck, because the game just says “that’s how it works” and we naturally accept.

I created my own logic, as a concept, a “logic” that fits my constraints.

___ The concept

(Yes it’s in French because starting with the next projects I will do multilingual games: French, English, Spanish to start.)

I did some experiments to see what I can do in Ren’Py, so I limited the possibilities to be able to control it, and not end up with something I couldn’t follow.

_

The concept is: everybody has elementary energy.
It could be a new “world”?
Let’s start with fire, water, earth (or nature?), wind. (Maybe darkness/light later.)
(it could also something secret you discover/master but people don't know about it?)

Fire: Passion, intensity

Water: adaptability, motion, serenity

Earth: Trustability, strong, stable

Air: Freedom, fast, changing mood, instability

These are just associations.
_

For now, as you can see in the visuals, I’m making some concrete tests; some basic stuff works. Visuals will be screen effects or top‑layer SFX (that I could draw? Like fire animation on top layer screen). So it's independent from the scenes, I don't have to make it different for every scenes.

___ Positive points:

- It can drastically increase playing time, without the work time increasing proportionally. For example, I can add a new character but the skills are already animated. I just make small stories and sex scenes, no long dialogues.

- It can be applied to any actions. For example, during a blowjob you can send her energy so she enjoys it even more. It can be fingering etc.

- Replayability should be much higher, because you’re not playing just to see what happens, you play to make your character stronger, and there is now a point to replay repeatable actions.

- It’s more fun for me, because I don’t have to write long scenes anymore — or I do only for story progression — but during a battle there’s no need to improvise text so you can observe animations for longer.
I can make many spells easily because I just have to animated them 1 time.

- From my perspective, it’s more fun in general, and as a developer the monthly work could be more enjoyable (it would be different than just writing new scenes).

___ Negative points:

- It may be less interesting to some people who just want stories, and don’t want gameplay or having to think about how to “win”. The game would be less focused or plot twists or story development (it doesn't mean there would be zero)

___ Notes

It can be merged with "stories evolution" of course, and in between you can have a free phase where you “battle” with whoever you want. depending on your relationship current evolution.

I would like to start with a test build, like an arcade: you choose a character and you do a battle with her, without story (or maybe a text block to say who she is, but that’s all). It wouldn’t be a full “game” but more a test build that I share with you for feedback.

I have some game scenarios in mind, like you join a magic‑sex academy (I’ll have to find a name haha) and there are very different people (neighbour MILF? former teacher? a friend?) that you meet by surprise. You can train and do battles (with some progression such that you don’t immediately fuck) but that would come after the testing phase.

I even think about an RPG with “normal” battles (enemies, monsters, HP, etc…) but there would also be sex‑battles (teammates?) that use the same statistics as you use in the normal battles.

I repeat: I’m still just brainstorming and doing small testing phases, it’s not “started”.

What do you think about all of this?

Sex Battle project

Comments

This sounds interesting. Would it be possible for you to make a simulation of it that we can test out? Doesn’t have to be part of DH maybe a separate thing purely for the purpose of testing out the new mechanic and giving our thoughts I guess kinda like a beta test? I think that would be interesting

Reb

I gotta say, I always liked the battle type, but at the same time it feels like it wouldnt fit the flow or thematic of DH. If the main character was against some opposing force, like maybe if there were angel antagonists or the like, it would work better. Just using it as a mechanic for the sake of it would seem kind of off imo. Again, this is only my personal opinion/feedback, so take it with a grain of salt. :3

Shura


Related Creators