NokiMo
flipswitchgames
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New Procedural AI Probe WIP Preview

I've been working on a new physics based procedural pathfinding probe from scratch which uses 0 animations and is 100xs more dynamic, interactable, and unpredictable. It's in its early stages as I've only put a few hours into this so far but was eager to share with you guys the progress. There is still a lot to tweak and smoothen out but this is a glimpse of what it will be when completed. I placed a target for the probe to seek out in one of the deepest and furthest corners and it managed to make it without the physics glitching out!

New Procedural AI Probe WIP Preview

Comments

Man! Im ready for this!

Recky

I love that you are including this degree of detail! I'd would like to suggest allowing the player to trigger distractions against the AI probe and walkers in general. Either by throwing objects or triggering some type of remote noise source. This is a key gameplay element of Generation Zero, a similar style game.

Dan Wentz


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