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How to run Pathfinder monsters, using classic monsters from D&D (Rules Lawyer)

0:00 Intro

2:18 Encounter building

3:30 Kobold (and the 3 steps)

14:02 Goblin

17:49 Skeleton

23:44 Zombie

28:29 Final Thoughts

How to run Pathfinder monsters, using classic monsters from D&D (Rules Lawyer)

Comments

It's from the Remaster Core Preview. The Grab special ability doesn't auto-succeed - it's a Grapple check without MAP (which also has a chance to critically succeed)

ronaldsf aka The Rules Lawyer

Great vid! What exactly is the new rule under the remaster that negates the MAP on the zombie grab?

Zuilin


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