NokiMo
theruleslawyer
theruleslawyer

patreon


D&D MONKS, BUT GOOD, Part 3: WHY is the Pathfinder 2e monk more fun?

Here, we see what our five very different monk builds from Parts 1 + 2 can look forward to at higher levels, and conclude with a breakdown of HOW EXACTLY Pathfinder 2e succeeded at making monks, varied, balanced, and fun.

This is Part 3 of a three-part series, "D&D Monks, But Good" about the Pathfinder 2e monk. I do it to showcase Pathfinder 2e and also to show TTRPG designers some solutions and mechanics that I think are effective at achieving PF2E's design goals.

"Monks Suck in D&D" (Treantmonk):

https://youtu.be/Aaqq7iZUmMk

"Lawyer's Critique" series about D&D 6e/"One D&D":

https://youtube.com/playlist?list=PL5LfnOlAZRY5ZRZZc2OQZGLQtedoMv-f5

0:00 Intro

1:40 Level 6!

5:22 Higher-level class feats

9:28 Skill feats

11:10 Archetypes

12:45 Analysis starts

13:15 Can fight

17:21 Build variety

21:04 Not "MAD"

23:16 Not dependent on ki

25:01 Let's talk about Stunning Fist

28:01 Freedom

32:20 Outro

D&D MONKS, BUT GOOD, Part 3: WHY is the Pathfinder 2e monk more fun?

Related Creators