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D&D MONKS, BUT GOOD, Part 2: Five very different monks in a combat! (Rules Lawyer)

This is the 2nd of my three-part series, where I look at how Pathfinder 2e makes a powerful and fun monk to play. This doubles as a showcase about PF2, and to inform the design of other TTRPGs including D&D!

0:00 Intro

1:01 Extreme encounter

2:37 5 monks

3:25 Roll initiative!

4:20 Monastic Archer Stance

7:06 Flurry of Seeds

11:04 Crane Stance

11:40 Flying Kick

13:26 Readying Flurry of Blows

14:14 Monastic Weaponry

15:02 Spring attack

16:50 Stunning Fist

19:25 Ki Strike (1st ki of the battle!)

21:40 FIREBALL!

23:27 Stand Still

24:49 Crane leap!

26:07 Stumbling Stance

28:14 Deflect Arrow

33:34 Incredible Movement

43:59 Wolf Stance

44:34 Flurry of Maneuvers

47:15 Shooting Stars Stance

51:39 Wholeness of Body

52:10 NOT flurrying

53:52 Ki Rush

57:51 Incapacitation effects

59:07 Shocker

1:02:35 Intermission

1:05:34 Outro


D&D MONKS, BUT GOOD, Part 2: Five very different monks in a combat! (Rules Lawyer)

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