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Detailed overview, 20 things you missed in the new One D&D "Expert Classes" doc! (Lawyer's Critique 4)

I give an overview of the 2nd One D&D document released September 29, 2022! Then list 20 significant changes you probably missed when looking at the document!


0:00 Introduction

2:08 Class Groups

4:11 Bard

10:30 Ranger

14:59 Rogue

19:04 Feats overview

22:23 Spell Lists, Rules Glossary

23:04 Changes to nat 1s, 20s, and crits rolled back

23:47 #1: Multiclassing is core

24:31 #2: Nerfing subclass dips

25:33 #3: Spell prep changes

26:36 #4: Nerf to "Jack of All Trades"

27:30 #5: Nerf to Sneak Attack

28:30 #6: Impactful feat requirements

29:05 #7: Gonzo Grappler feat

30:04 #8: No more +10 damage feats

30:37 #9: Weapons always available

31:20 #10: Nerf to Guidance spell

32:19 #11: Exhaustion completely changed

33:03 #12: No silly Helping

33:29 #13: Buff to Inspiration

35:04 #14: Natural 1 gives Inspiration

35:41 #15: New stealth rules!?

37:02 #16: Buff to two-weapon fighting

37:57 #17: New surprise rules

38:37 #18: Bad Jump rule

39:44 #19: Bad Movement rule

41:06 #20: No flanking?

Detailed overview, 20 things you missed in the new One D&D "Expert Classes" doc! (Lawyer's Critique 4)

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