I give an overview of the 2nd One D&D document released September 29, 2022! Then list 20 significant changes you probably missed when looking at the document!
0:00 Introduction
2:08 Class Groups
4:11 Bard
10:30 Ranger
14:59 Rogue
19:04 Feats overview
22:23 Spell Lists, Rules Glossary
23:04 Changes to nat 1s, 20s, and crits rolled back
23:47 #1: Multiclassing is core
24:31 #2: Nerfing subclass dips
25:33 #3: Spell prep changes
26:36 #4: Nerf to "Jack of All Trades"
27:30 #5: Nerf to Sneak Attack
28:30 #6: Impactful feat requirements
29:05 #7: Gonzo Grappler feat
30:04 #8: No more +10 damage feats
30:37 #9: Weapons always available
31:20 #10: Nerf to Guidance spell
32:19 #11: Exhaustion completely changed
33:03 #12: No silly Helping
33:29 #13: Buff to Inspiration
35:04 #14: Natural 1 gives Inspiration
35:41 #15: New stealth rules!?
37:02 #16: Buff to two-weapon fighting
37:57 #17: New surprise rules
38:37 #18: Bad Jump rule
39:44 #19: Bad Movement rule
41:06 #20: No flanking?