NokiMo
BCG
BCG

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[Devlog] EP4

I usually posted this 2 weeks prior to release but I kinda forgot this time around, so here it is.

Opening devlog to all members now, as today marks 2 DAYS TO BENEFACTOR TIER RELEASE of Episode 4: "Revelations" (for those wondering, my timezone is UTC+1)

So, a quick rundown of this ep...
I wanted to move the story along in this update, so it's visual novel style, which means no game elements like free roam. (EP5 will be lots of free roam).

There are plenty of choices though!
I'll let you discover those in game on your own :)

This update also marks the first update where an actual femboy character is introduced. Femboy, trans, dickgirl, - whatever you want to call it (natural boobs + dick + no vagina)
You've already met them, you just don't know it yet :)
Turn ON femboys at the start of the game, or in the settings to see this content.
(No jumpscares this update)

All the scenes are finished, I'm now getting into bug fixes and visual fixes, thanks to the testers Symbiotic & blkcrow (Thank you guys.)

Ooh, one last thing. For those who don't know yet, I've started talking to an animator who I'll probably work with more in future updates. Perhaps even do animations for previous scenes. We'll see.
So yeah, he did one test loop for me so far, and it'll be included in this release, just as a teaser of things to come.

Come back on the 15th :)
BCG

P.S.: EPISODE 4 IS RELEASED

[Devlog] EP4

Comments

waitings for ep5 💯

Utopia777

Never seen it done that way, that's cool! I definitely see usecases for that, although perhaps not here because I show the base image, then slap on the cutout bulge if femboys are True: show baseimage if persistent.femboys: show bulgeoverlay since the bulge is a cutout, it's much smaller filesize than another whole image just for the bulge. So I'm sparing some much needed space in these, quite frequent, occurences. Thanks for that though, I'll definitely use it somehow!

BCG

Make sure to use ConditionSwitch for the Cee femyboy thing. For example, outside of your labels, you can define images like this: image csa_0 = ConditionSwitch("persistent.femboys", "csa_0_femboy", "True", "csa_0") and then in your script, you can just do: scene csa_0 If persistent.femboys is true, it will be the femboy image. Otherwise, it will be the non-femboy image.

GetOutOfMyLab


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