Greetings breeders!
New devlog fresh out of the oven!
So what have I been cooking?
A lot of new stuff!
I'm still making new videos, as they take some time, I'm still a bit far away from completing them, but they will be in the next version for the new missions!
New UI and new units! I've changed the healthbars, the other ones didn't fit the theme, so I went a bit on a redesign from scrath. I'm really happy with the end result of this ones.

There is now a turn indicator(I probably should rename it to round) so it's visible when all actions are exhausted from both sides.
New units! As I said previously there are new baddies and good guys coming up on the new version.
The Tank is a complete support unit, and maybe a bit too impacting, I will wait for your feedback on it. He has slighter bigger health pool than the other units but that's not what makes him formidable. His abilities are what make him a extreme versatile unit.
His shield unit protects another unit (or himself) from the next 2 damage sources. It will absolutely neutralize any kind of damage. So even if you are about to suffer a boss ultimate skill, that damage will be totally nullified by Shield X-14.
As in every game, utility abilities are always king. Right now you had only the miner with a source of stun (and a low chance at that). Now you have a unit that will almost guarantee you a direct stun to the target. As it's a powerful ability, it will have a cooldwon of 2 turns.

The tank also has a decent DPS so he will be for sure one of your favorite units in future fights. As extraordinary as he is, he will also be more expensive than normal units.
Moving on to the light mech you see on the screen, meet the vanguard. While he doesn't possess any relevant abilities, he is purely a DPS machine. He has above average health compared to it's human counterparts and high DPS. It will allow you to maybe promote some more flexible comps where you can get a single DPS unit paired with other supports units. I'm still thinking if I should give him more abilities, but I would have to nerf him in some aspect as he would be too good of a unit to always pick. Like a marine on steroids.
The new enemies I'll show on the new devlog next week
Now for some more major changes. As I said in the last post, I'm working on the new skill tree system. I was writing more lust scenes for the remaining characters when it hit me. It makes no sense to keep this lust scenes and this energy/love system with the new skill tree. No, don't worry I'm not deleting the lust scenes!
But with that said, I started to revamp the system of it. For a while now, I've been wanting to improve on the dialogues for each character. Right now, the conversations felt a bit like just try and pick some options that will increase the romantic stats for the character. There wasn't a "real" progress on the character development side. Well that all changes now. I'm really proud of how it's turning out and I can give you guys a glimpse of it:


As you advance on the tree, the conversations between each character will deepen. You will feel that progress between you and the characters. It will trigger events, new scenes, etc.



There is also some new sex scenes that I wrote (I'm still trying to improve on it), that will contrast with the more mechanical feel of the usual breeding. In sum, I'm really happy so far on how I'm flashing out the characters personalities. Since the beginning I have wrote a giant bio for each character and one of the things I felt it wasn't working was how I wasn't able to make those different traits shine through dialogue. This all changes now with the new tree system.
That said, I will finish all breeders for the next version and release the other on the next release. This as you can imagine as been super time consuming as I re-wrote almost everything from scratch (while taking what worked on the previous dialogue I wrote). I want the breeders characters to be the benchmark of the future characters in terms of quality.
The lust scenes that you previous have seen are now somewhere along the love tree, along with more content. It will all be availabe for the 5 breeders, new scenes, interactions, etc. The other characters will come on the next version.
With that said, I've finished the new skins for the remaining characters that were missing.
Cards will be the last to be implemented for the remanining characters, but they will come out on this next version!
This update is probably one of the biggest I've put out, I'm really going all out on it. I can't wait for you guys to play it.
Release date, as I'm still finishing a lot of stuff and I want to ship out everything I mentioned here, it will be difficult to release it next week. I will release it on the week after, between day 4-9 of November.
Next week I'll do a new devlog with the definitive release date.
See you guys next week!
That guy
2024-11-11 13:34:00 +0000 UTCLordTyranus
2024-11-11 06:59:30 +0000 UTCEschew Shame
2024-10-25 05:20:44 +0000 UTC