NokiMo
Nocturnal Illusions
Nocturnal Illusions

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Development report #8

Greetings breeders!

This is the last development report before the next release, there are more things that will be on the release but as I'm still finishing them. You can find out more about it on the end of the page.

I will release it on the 11th of this month, so in approximately 3 days. The reason I had to postpone a bit is that I found a gamebreaking bug that crashes the game entirely, and since I changed a lot of the code for the fighting engine it's taking me a while to fix it. I'm pretty confident that by tomorrow I'll have it fixed and then it's just iron out the rest of the things I was working on.

In the meanwhile I'm still waiting for Sierra pregnant animation, if it doesn't arrive until monday, I'll release without it.

Well that's the end of the bad news, on to the good news!

That said on to the development report!

I'm paying for a premium external service to have access to some really good technology. I can't animate NSFW stuff with it but I can improve the cutscenes and that's what I've been doing. You can see some of it already on the banner of this post!

I've been working for a while on the next movie when you begin the missions. I will mix this style with the one I was already able to do on my own. Each of it has it's strengths and I'm trying to do something that looks really good. Here are some shots of the next intro mission, you might have to wait a bit for them to load since the gifs are large:

The new tech:

Works really well with more stable shots.

And how I was doing until now, it also makes some stable shots but can do some dynamic, like this one:

 

With this I'll be able to up my storytelling for the missions and end up using a lot more animations.

The adult scenes I will continue to comission them since this unfortunately can't really do any of that.

For the game itself, updated Milia the new breeder design:

 I'm still finishing her sex scenes. I'm also updating the ones from Pamela. They will serve as a placeholder until we get the good stuff animated. But at least they will look good even for a placeholder.

Now, how do we get access to this new breeder? Mission!

So each region of interes on the map works as follows. You have 4 stages that you will have to battle. Each stage will have different rewards. After you clear the first 4, you will open up the boss stage.

 Before going to the boss. This is what I'm thinking for the future, this base building will not be implemented on the next version(the missions are), I'm still working on the idea. For now you clear the spot on the map and it will stay cleared. In the future, I want you to be able to colonize that spot:

 The human expansion begins! This is just an idea for now, but I plan for, business as usual on the ship, it's where you control most things. But on this outposts you will build, you will have the chance of recruiting new characters and increase your resources by deploying new staff there.

It will be viewed as the map ship but with different areas from the ship. This one is still on the thinking tank, it probably will take some time to develop but just so you guys have some ideas.

On to... new boss!

 Isn't she magnificent?

This behemot of nature has 3 different abilities and higher health and damage than normal.

      

Things I'm still working on/polishing for the next release:

That's it. There are more things but you will find them on the changelog!

See you in 3 days, for the release!!!

Development report #8 Development report #8

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