Greetings breeders!
This is the last development report before the next release, there are more things that will be on the release but as I'm still finishing them. You can find out more about it on the end of the page.
I will release it on the 11th of this month, so in approximately 3 days. The reason I had to postpone a bit is that I found a gamebreaking bug that crashes the game entirely, and since I changed a lot of the code for the fighting engine it's taking me a while to fix it. I'm pretty confident that by tomorrow I'll have it fixed and then it's just iron out the rest of the things I was working on.
In the meanwhile I'm still waiting for Sierra pregnant animation, if it doesn't arrive until monday, I'll release without it.
Well that's the end of the bad news, on to the good news!
After this release, I'll reduce the time between release dates. Instead of being 1 month and a few days, I want to release a new version each 3 weeks.
I think this will be better to gather feedback and improve the game more quickly.
As this last build, the version you will find here on patreon is the special patreon build and will have things the public build doesn't have (like access to the exclusive characters and more)
You guys will play the new builds in early access, at least 2 weeks before I even release a public build. On that period I'm counting on you guys to give me feedback bugs/improvements/features you would like implemented.
I'll keep the poll format since I'm loving having your feedback and it helps me get a better graps of your desires. I will start to use it more even for things not related to animations.
That said on to the development report!
I'm paying for a premium external service to have access to some really good technology. I can't animate NSFW stuff with it but I can improve the cutscenes and that's what I've been doing. You can see some of it already on the banner of this post!
I've been working for a while on the next movie when you begin the missions. I will mix this style with the one I was already able to do on my own. Each of it has it's strengths and I'm trying to do something that looks really good. Here are some shots of the next intro mission, you might have to wait a bit for them to load since the gifs are large:
The new tech:


Works really well with more stable shots.
And how I was doing until now, it also makes some stable shots but can do some dynamic, like this one:
With this I'll be able to up my storytelling for the missions and end up using a lot more animations.
The adult scenes I will continue to comission them since this unfortunately can't really do any of that.
For the game itself, updated Milia the new breeder design:
I'm still finishing her sex scenes. I'm also updating the ones from Pamela. They will serve as a placeholder until we get the good stuff animated. But at least they will look good even for a placeholder.
Now, how do we get access to this new breeder? Mission!
So each region of interes on the map works as follows. You have 4 stages that you will have to battle. Each stage will have different rewards. After you clear the first 4, you will open up the boss stage.
Before going to the boss. This is what I'm thinking for the future, this base building will not be implemented on the next version(the missions are), I'm still working on the idea. For now you clear the spot on the map and it will stay cleared. In the future, I want you to be able to colonize that spot:
The human expansion begins! This is just an idea for now, but I plan for, business as usual on the ship, it's where you control most things. But on this outposts you will build, you will have the chance of recruiting new characters and increase your resources by deploying new staff there.
It will be viewed as the map ship but with different areas from the ship. This one is still on the thinking tank, it probably will take some time to develop but just so you guys have some ideas.
On to... new boss!
Isn't she magnificent?
This behemot of nature has 3 different abilities and higher health and damage than normal.
The first ability is a basic attack
The second ability, is the ability to spit acid, it can hit 1 to 2 characters. The acid will be a debuff that will damage you twice, one when it hits you and second on that character turn. It goes away after 1 turn.
The third ability, is her ground stomp, doing AOE damage to all your units:
You can also see the Chad Alien on the front. He has 2 abilities and it's more resistant than the drones. He has a basic attack and the call for reinforcement's skill, if one alien is dead and the slot is available, he will sometimes use this skill to summon a new Xeno drone to battle. This ability makes him a prime target for being bursted down or crowd controlled.
How to do this? Easy! Brand new abilities for every class!
Marine - The core of your forces
He has a basic attack that deals a fairly ammount of damage. Emergency Morphine, will heal the unit using it but at a cost of being a bit drowsy losing attack power until the end of the battle. However it will prove useful to prevent the unit of dying. And the grenade launcher, a powerful ability that has a coolddown of 4 turns. It does massive damage and has 40% chance to burn the enemy.
Miner - The utility unit
The miner was rather useless on the previous builds apart from granting the crystal bonus of having him in your party. He will still have those bonus, but now he is quite useful in battle
It's hammering time! You already know the powerful hammer the miner yields. You can use it to give the finishing blow to units. He now has also a stun grenade as his second ability. It has no cooldown, it deals little damage but it has 60% chance to stun the enemy for 1 turn. Very useful to just lockout one enemy of the fight or preventing the Armored alien (chad alien) of summoning friends to the party. He also has a 3rd very useful ability, a flare gun. It sets the enemy on fire for 3 turns, pinging 2-6 damage every turn. Useful for enemies that can't be bursted down that easily.
Medic - The mvp
The medic has his basic blaster shot. He maintains heal that has been buffed, instead of healing 20 life it now heals 30 life. And for those annoying fights he brings with him battle estimulants. Shot this baby in one of your units and he gets permanent buffed damage until the end of the battle.
Samurai - The tank destroyer
The samurai was a unit that was over the top expensive on the last version and it had some glaring weaknesses. I've reduced his cost and gave him a very useful new ability
He has his basic attack, that itself is already very good compared to the rest. He has his divine sword ability, an absurdly powerful ability with cooldown. At the cost of a bit of his life he can use this ability and deal tons of damage. He continues having lower than average hp but now he has a SOS ability. Medidate! Recovers 20 health and empowers the next attack of the samurai. With this ability he is less dependant on having a medic around and can take care of himself.
Every skill has a tooltip so you will find all information in game:


Things I'm still working on/polishing for the next release:
Milia scenes
Adding sound effects to the new animated scenes (remember those? all new animations for Sarah, Karla and Sierra!)
Card game for every breeder
Continuing the visual upgrade for UI and part of the cast
Gallery unlock function with custom art for characters you have unlocked. I will make also art appear as bonus reward for missions, etc
Finishing the video for the first mission.
Working on a new enemy type (not a xeno. If I don't have time to implement it fully, I will change him for the next release)
Lewd trigger events during missions
Encyclopedia with information of your units and of the enemies
That's it. There are more things but you will find them on the changelog!
See you in 3 days, for the release!!!