Thoughts, feelings. And news.
Added 2020-05-27 17:55:15 +0000 UTC
Hello dear Patrons.
First of all, I want to point what bothers me:
- Plenty of time to make game content where the second point comes from:
- I want to believe that your interest will not fade away, just like mine won't.
- I remember every idea and the person who gave it to improve the project
Just a thoughts. Thank you again for all!
Now the interesting part:
In the new version we are waiting for a lot of changes related to the gameplay:
- Dialogues will be changed a little and most importantly they won’t take so much time (not being a native speaker I made a mistake by making them such long).
- For each level I will adjust the light in a new way. Its change will be available in the menu (as before, but slightly different).
- "Big" levels - it will be possible to skip part of the path, even if you haven't passed it yet.
- Checkpoints will appear there as well.
- Some animations will be accelerated.
What is already done:
- 3 new characters (2 of them are similar to each other).
- 2 old locations with new actions and a new one medium sized.
- 14 new objects (3 houses, a tree, new shackles, etc.)
- 4 new interactive h-animations + gallery.
- Story for v0.25 is ready, but there are still few things to add.
As I said above, the new version is almost ready, but I going to correct the shortcomings which cause inconvenience to players.
All this fell on top of the current version of the game.
It takes time. In the next post I will try to report the release date of the next version.
It will be exactly in June. I make every effort to get it out as soon as possible.
And about the influence of the Non-Patreon community:
The idea of the game will not be changed under any circumstances.
The spirit of the game that you liked remains with you.
This is the main thing.
Your game developer,
Absent.Dogma.