NokiMo
absent_dogma
absent_dogma

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Section #2: Head Rotation Direction

Good day, my valuable Patrons! It' time to be a little confused and interested at once. You may see here something that's pretty simple but doesn't seems like. However, I'll try to show what is going on here.

Vocabulary (simplified):

In short:

In this way a character can directly look at other's "bone" (head, of course).


We got bad transition interpolation (passing) of head turn (you might noticed that, it's too  abrupt). I've been struggling with it for a week and sometimes came back again but unsuccessfully - other bugs appears or something go wrong in other ways. So I left it for another day. This model is acceptable for now.


That's it. Thank you for your attention!


Working hard,

Absent.Dogma.

Section #2: Head Rotation Direction Section #2: Head Rotation Direction Section #2: Head Rotation Direction Section #2: Head Rotation Direction Section #2: Head Rotation Direction Section #2: Head Rotation Direction Section #2: Head Rotation Direction Section #2: Head Rotation Direction

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