NokiMo
absent_dogma
absent_dogma

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Section #2 Dev Footage (2)

Hello there. Here are presented series of screenshots (low resolution) of the second section with commentaries. Take a look.

1 - Sequence might be placed anywhere that isn't influences on its order to what belongs to. It's just its "physical" place in Level. In this exact case it is a "Fade_Effect".

2 - It's a Sphere Volume. In some cases more acceptable to use. In my case I smoothed out the action corners.

3 - This is a volumes "on ground". Intersect the whole world to have an exact probability of intersection with the Character

4 - A Movable trigger, which is controlled by blueprint through the Character actions. Moves on Z-axis.

Section #2 Dev Footage (2)

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