Even after all this time animating, I still get the occasional sequence I struggle with and in this case it was something rather simple like ChloΓ© leaning herself down over the viewer. While I got it to look good in third person, it somehow looked off from the POV perspective. I was able to fix it by exaggerating the movements and making them a lot snappier, which in turn made it look weird in third person, but right from a POV angle. Well, I think I'm going to keep it like that!
Looks like we're finally getting to the good stuff! ChloΓ© has decided to "punish" the viewer for spying by sucking on your face a little, oh no~! This seemed like a good moment to show off her extended gullet and its rig as well. Everything can now be animated, which makes her maw look more dynamic than ever. I've added a plethora of blend poses to her tongue as well, so it can morph between various shapes. There's also some additional sculpt deformers at work here, which are using Maya's new-ish component tags, but the use of them is fairly subtle here, as the excellent mouth rig that was provided by Disregard already enabled me to animate it with a high level of polish!
Most of the intro scenes have already finished rendering, so I can also give you a preview of what the rendered animation is going to look like!

This also shows ChloΓ©'s teleportation VFX, which was achieved using nParticles with a decent amount of per-opject motion blur. Since she's desert-themed djinn character, I wanted her teleportation to look like a burst of sand that then reassembles in the same manner. We're only going to see it twice in this animation, while in Encounter 3 it's going to be used quite often for her to move in and out of the shot! :D
Note that the next playblast might be a bit late, as I'm first going to polish up the sequence shown here to have it render over night. I lately try to get a lot of the rendering done during the animation phase since it has gotten a lot more time consuming with these new path-traced visuals.
Ponlets
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