NokiMo
jzu
jzu

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Zombie World_Hide Out update [v2.7]

- Loots will possible spawn as "Opened" or "Tainted". (Opened food item might contain pollution & Medical item might cause body issue.)

- Occupation "Doctor" will able to tell the condition of AI-2 & Antidote.

- Body/Stomach Immunity (will be weakened if "Sleepy"): If the uncleanness of the looted food items is lower than the immunity level, food poisoning will not occur.

- Some items will able to display remaining in inventory.

- Advance from saferoom changed to cost players' energy & hydration, instead of campsite resources.

- Trait "Outdoor Man" & "Weak Condition" adjusted sensitiveness to temperature.


- Chips bag material adjusted

- Adjusted for all weapons sometime gets grab by other hand

- Fixed Water Canteen after boiling still cause food poison

- A patch for 3F Level elevator door sometime not sync issue

- Addition logic for selling panel for "Tainted" items.

- Some other adjustments for compatible with the changes.


[Patreon Access Code: ytr334]

Zombie World_Hide Out update [v2.7]

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