- Loots will possible spawn as "Opened" or "Tainted". (Opened food item might contain pollution & Medical item might cause body issue.)
- Occupation "Doctor" will able to tell the condition of AI-2 & Antidote.
- Body/Stomach Immunity (will be weakened if "Sleepy"): If the uncleanness of the looted food items is lower than the immunity level, food poisoning will not occur.
- Some items will able to display remaining in inventory.
- Advance from saferoom changed to cost players' energy & hydration, instead of campsite resources.
- Trait "Outdoor Man" & "Weak Condition" adjusted sensitiveness to temperature.
- Chips bag material adjusted
- Adjusted for all weapons sometime gets grab by other hand
- Fixed Water Canteen after boiling still cause food poison
- A patch for 3F Level elevator door sometime not sync issue
- Addition logic for selling panel for "Tainted" items.
- Some other adjustments for compatible with the changes.
[Patreon Access Code: ytr334]