NokiMo
YJ Project
YJ Project

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Under the rays of the winter sun

Over the past few days we have received a lot of feedback on the public and closed versions of our game, so we want to share some development plans.

In the next few updates, which we publish every 10th of the month, we plan to thoroughly work on the important parts of the game, so that we can then start completing the first island (the first level). We want to emphasize the visual component of the game, because that's what's most immersive about winter landscapes and cherry orchards. Because the levels in Nine Lives of Yoki are not levels in the usual sense, but small open worlds or a large network of islands that players will have to return to many times as they progress through the game. Then we want to improve the whole interface from the main menu to the internal UI, guided by your feedback. We also want to update the game's combat system to make the exploration process more exciting. This is just a small part of what we want to improve a lot before the first island can be completed, so that we can pay attention to even more interesting things on the next islands.

We are also still working on the book so that as many furries as possible can immerse themselves in the world of YJ and be part of this great journey.


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