NokiMo
MischiefManor
MischiefManor

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Development Log: June 14th


Build: PreAlpha Stage 2 

Changelog and Updates:

- Manor Level Updates:   

- Designed and UV unwrapped around 100+ 3D assets with placeholder textures, to be used within the Manor   

- Began Designing the Gallery and other room's with the 3D assets

 - Game's Logo is being designed - Player Character's movement code has been shortened and written more efficiently  


Current Progress:

- Finalizing Logo Design 

- Fixing Camera with Player Character Controller 

- Polishing Character jumping motion 

- Designing the remainder of the Manor 

- Replacing Placeholder textures with semi-final/final textures  


Project Milestones:

- 3D Models for furnature objects inside the Manor (In Progress)

- Functioning Doors  

- Scene Lighting  

- More Textures for other rooms 

- Menu System - Save Point System 

- Chibi Sprite Designs and Animations 

- Updated Dialog Box System (current system needs rework from months ago) 

- Cut In Dialog System 

- Events and Sequencing 

- New Level (The Manor's Garden) 

- Scene Changing Mechanic 

- Multithreading for faster load times 

- Texture adjustments for faster loading times 

- Conceptualizing Combat System and Mechanics (edited)


- Miz

Development Log: June 14th Development Log: June 14th

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