Build: PreAlpha Stage 2
Changelog and Updates:
- Manor Level Updates:
- Designed and UV unwrapped around 100+ 3D assets with placeholder textures, to be used within the Manor
- Began Designing the Gallery and other room's with the 3D assets
- Game's Logo is being designed - Player Character's movement code has been shortened and written more efficiently
Current Progress:
- Finalizing Logo Design
- Fixing Camera with Player Character Controller
- Polishing Character jumping motion
- Designing the remainder of the Manor
- Replacing Placeholder textures with semi-final/final textures
Project Milestones:
- 3D Models for furnature objects inside the Manor (In Progress)
- Functioning Doors
- Scene Lighting
- More Textures for other rooms
- Menu System - Save Point System
- Chibi Sprite Designs and Animations
- Updated Dialog Box System (current system needs rework from months ago)
- Cut In Dialog System
- Events and Sequencing
- New Level (The Manor's Garden)
- Scene Changing Mechanic
- Multithreading for faster load times
- Texture adjustments for faster loading times
- Conceptualizing Combat System and Mechanics (edited)
- Miz