Its finally here! Thank you all for your patience, and enjoy the final product; Silvereye's Guide to End City. This has been a massive but super fun project, and I was able to do a lot of awesome revisions to make this the best it can be for all of you!
Silvereye’s Guide to End City is a massive, fully comprehensive, 145 page compendium that contains everything you’d need to play in, or run, a Modern or Cyberpunk Game in 5e! With 18 new subclasses, 50 new spells or ‘spellprograms,’ 24 new enemy stat blocks from CR ½ to CR 30, 28 new vehicles, 28 new armors, 80 new weapons (including melee armaments and firearms), a whopping 251 new items ranging from an entirely new equipment list, armor modules, weapon modules, cybernetic enhancements, narcotics, and magic items, alongside new character options and alternate rules, this compendium has got you covered!
For a modern/cyberpunk setting, just porting over the previous weapons, armor, and equipment from the Player’s Handbook without any changes doesn’t cut it, so there are entirely new weapons and armors with 31 new weapon and armor properties, as well as rules to make it easy to understand who gets what proficiencies!
All of the new content and items within Silvereye’s Guide to End City is placed within the fictitious city of End City, but can easily be fit into any cyberpunk or modern setting! However, throughout this compendium are a number of allusions and descriptions that fit within the lore of End City such as corporate wars, Green, the city’s history, and more!